コード例 #1
0
 private static int CalculateAttackStrength(GameObjectBase attacker, IRandomization random)
 {
     // Actors can attack anywhere from 100% - 150% their base strength
     return((int)Math.Round(attacker.EffectiveStrength * (decimal)random.GetDouble(1, 1.5)));
 }
コード例 #2
0
        private static int CalculateDamageResistance(GameObjectBase gameObject, DamageType damageType, IRandomization random)
        {
            if (damageType != DamageType.Normal)
            {
                return(0);
            }

            return(gameObject is Actor actor?CalculateDefenseStrength(actor, random) : 0);
        }
コード例 #3
0
 private static int CalculateDefenseStrength(GameObjectBase defender, IRandomization random)
 {
     // Actors can defend anywhere from 100% - 250% their base strength
     return((int)Math.Round(defender.EffectiveDefense * (decimal)random.GetDouble(1, 2.5)));
 }
コード例 #4
0
 public CPCrossover() : base(2, 2)
 {
     IsOrdered = true;
     m_rnd     = RandomizationProvider.Current;
 }