コード例 #1
0
        private void GiveBall(Match match, Team team)
        {
            //give the ball to a random attacker on the selected team
            var index = _randomHandler.NextInt(team.Attackers.Count);

            match.PlayerWithBall = team.Attackers[index];
            match.AttackingTeam  = team;
        }
コード例 #2
0
 public Team CreateTeam(string name, int averageStrength)
 {
     return(new Team
     {
         Name = name,
         Attackers = new List <FootballPlayer>
         {
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             }
         },
         Defenders = new List <FootballPlayer>
         {
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             }
         },
         MidFielders = new List <FootballPlayer>
         {
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             },
             new FootballPlayer
             {
                 BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
                 SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
             }
         },
         Keeper = new FootballPlayer
         {
             BallControl = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
             Passing = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
             GoalKeeping = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
             Tackles = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
             GoalScoring = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance),
             SprintSpeed = averageStrength + _randomHandler.NextInt(TeamConstants.TeamStatVariance)
         }
     });
 }