public SecureRandom( byte[] inSeed) : base(0) { this.generator = new DigestRandomGenerator(new Sha1Digest()); SetSeed(inSeed); }
public Player(IRandomGenerator generator, IBoard gameBoard, string name = "") { Generator = generator; GameBoard = gameBoard; Name = name; Position = 0; }
public override void Train(IList<InputOutput> trainingSet, IList<InputOutput> validationSet, IRandomGenerator rand, INeuralNetwork nn) { var prevWeightGradients = nn.Weights.DeepClone(); foreach (var gradSet in prevWeightGradients) { for (var j = 0; j < gradSet.Length; j++) gradSet[j] = 0; } for (var s = 0; s < NumEpochs; s++) { var t = rand.Next(trainingSet.Count); var inputOutput = trainingSet[t]; var batch = GetBatch(trainingSet, BatchSize, rand); var gradients = nn.Weights.DeepCloneToZeros(); for (var j = 0; j < BatchSize; j++) { gradients.AddInPlace( nn.CalculateGradients(batch[j].Input.AddRelativeNoise(MaxRelativeNoise, rand), batch[j].Output)); } gradients.MultiplyInPlace(1 / ((double)BatchSize)); //var gradients = nn.CalculateGradients(inputOutput.Input, inputOutput.Output); AdjustWeights(nn, gradients, prevWeightGradients); gradients.DeepCopyTo(prevWeightGradients); } }
public void GenerateData(CompanyEntities data, IRandomGenerator random, int count) { var employeeIds = data.Employees.Select(x => x.EmployeeId); var projectIds = data.Projects.Select(x => x.ProjectId).ToList(); foreach (var employee in employeeIds) { var employeeProjects = random.GetRandomNumber((int)count / 2, (int)(count * 1.5)); for (var i = 0; i < employeeProjects; i++) { var projectId = projectIds[random.GetRandomNumber(1, projectIds.Count - 1)]; var startDate = DateTime.Now.AddDays(-random.GetRandomNumber(-500, 1000)); var endDate = startDate.AddDays(random.GetRandomNumber(1, 1234)); var employeeInProj = new Employees_Projects { ProjectId = projectId, Startdate = startDate, Enddate = endDate, EmployeeId = employee }; data.Employees_Projects.Add(employeeInProj); } } }
/// <summary> /// Initializes a new instance of the DefaultFieldRandomizer class. /// </summary> /// <param name="randomGenerator">The random generator.</param> public DefaultFieldRandomizer(IRandomGenerator randomGenerator) { Validation.ThrowIfNull(randomGenerator); this._randomGenerator = randomGenerator; this._totalElementsInDirection = Enum.GetNames(typeof(Direction)).Length; }
public void Setup() { _udp = MockRepository.GenerateMock<IStatsdUDP>(); _randomGenerator = MockRepository.GenerateMock<IRandomGenerator>(); _randomGenerator.Stub(x => x.ShouldSend(Arg<double>.Is.Anything)).Return(true); _stopwatch = MockRepository.GenerateMock<IStopWatchFactory>(); }
public void SetUp() { var builderSetup = new BuilderSettings(); reflectionUtil = Substitute.For<IReflectionUtil>(); generator = Substitute.For<IRandomGenerator>(); propertyNamer = new RandomValuePropertyNamer(generator, reflectionUtil, false,builderSetup); }
public void GenerateData(CompanyEntities data, IRandomGenerator random, int count) { var employeeIds = data.Employees.Select(e => e.Id).ToList(); var projectIds = data.Projects.Select(p => p.Id).ToList(); foreach (var employeeId in employeeIds) { var employeeProjectsCount = random.GetRandomNumber((int)(count * 0.5), (int)(count * 1.5)); var currentProjects = new HashSet<int>(); while (currentProjects.Count < employeeProjectsCount) { var randomProjectId = projectIds[random.GetRandomNumber(0, projectIds.Count - 1)]; currentProjects.Add(randomProjectId); } foreach (var projectId in currentProjects) { var endDateTimeSpan = random.GetRandomNumber(-500, 1000); var startDateTimeSpan = endDateTimeSpan + random.GetRandomNumber(1, 500); data.EmployeesInProjects.Add(new EmployeesInProject { EmployeeId = employeeId, ProjectId = projectId, StartDate = DateTime.Now.AddDays(-startDateTimeSpan), EndDate = DateTime.Now.AddDays(-endDateTimeSpan) }); } } }
public override void Initialize() { randomGenerator = GameServiceManager.GetService<IRandomGenerator>(); ResetTimer(); base.Initialize(); }
public void GenerateData(CompanyEntities data, IRandomGenerator random, int count) { var allAddedEmployees = new List<Employee>(); var departmentIds = data.Departments.Select(d => d.Id).ToList(); for (int i = 0; i < count; i++) { var employee = new Employee { FirstName = random.GetRandomString(random.GetRandomNumber(5, 20)), LastName = random.GetRandomString(random.GetRandomNumber(5, 20)), Salary = random.GetRandomNumber(50000, 200000), DepartmentId = departmentIds[random.GetRandomNumber(0, departmentIds.Count - 1)] }; if (allAddedEmployees.Count > 0 && random.GetRandomNumber(1, 100) <= 95) { employee.Employee1 = allAddedEmployees[random.GetRandomNumber(0, allAddedEmployees.Count - 1)]; } allAddedEmployees.Add(employee); } data.Employees.AddRange(allAddedEmployees); }
public PinkNoise(IRandomGenerator randomGenerator, float rmsAmplitude) { if (null == randomGenerator) throw new ArgumentNullException("randomGenerator"); _whiteGenerator = new NormalDistribution(randomGenerator, 0, RmsScale * rmsAmplitude); }
public void GenerateData(MongoDatabase db, IRandomGenerator random, int count) { string name; decimal price; int? upgradeToId; List<MongoUpgrade> mongoUpgrades = new List<MongoUpgrade>(); for (int i = 0; i < count; i++) { name = random.GetRandomString(random.GetRandomNumber(5, 50)); price = (decimal)(random.GetRandomNumber(10000, 1000000) / 100); upgradeToId = i; if(i % 4 == 0) { upgradeToId = null; } var upgrade = new MongoUpgrade(name, price, upgradeToId); mongoUpgrades.Add(upgrade); } MongoCollection<MongoUpgrade> upgrades = db.GetCollection<MongoUpgrade>("Upgrades"); upgrades.InsertBatch(mongoUpgrades); }
public void GenerateData(CompanyEntities data, IRandomGenerator random, int count) { for (int i = 0; i < count; i++) { var project = new Project { Name = random.GetRandomString(random.GetRandomNumber(5, 50)) }; data.Projects.Add(project); } }
public Person(IRandomGenerator random, List<IGene> genes, bool isFemale) { _random = random; _personId = Guid.NewGuid(); _age = 0; _isFemale = isFemale; _genes = genes; }
public Roulette(IRandomGenerator randomGenerator) { if (RunningGames == null) { RunningGames = new Dictionary<string, Game>(); } _randomGenerator = randomGenerator; }
/// <summary> /// Returns a random number generator. /// </summary> /// <returns></returns> public static IRandomGenerator Get() { if (_generator == null) { _generator = new RandomGenerator(); } return _generator; }
/// <summary> /// Initializes a new instance of the <see cref="Board" /> class. /// Board object containing multiple Balloon objects. The Board serves as the interface through which Balloons are accessed. /// </summary> /// <param name="rows">The max amount of rows the board will contain.</param> /// <param name="cols">The max amount of columns the board will contain.</param> /// <param name="randomGenerator">The random generator on which depends the balloons' randomness.</param> public Board(int rows, int cols, IRandomGenerator randomGenerator) { this.Rows = rows; this.Cols = cols; this.board = new IBalloon[this.Rows, this.Cols]; this.RandomGenerator = randomGenerator; this.balloonFactory = new BalloonFactory(); this.Fill(); }
public override void Initialize() { var health = ParentGameObject.GetComponent<IHealthComponent>(); health.OnHealthDepleted += HealthOnOnHealthDepleted; randGen = GameServiceManager.GetService<IRandomGenerator>(); base.Initialize(); }
//========================= Misc public helpers ========================= public static void InitializeWeights(INeuralNetwork nn, IRandomGenerator rand) { var weights = nn.Weights; foreach (var weightsSubList in weights) { for (int i = 0; i < weightsSubList.Length; i++) weightsSubList[i] = rand.NextDouble() - 0.5; } }
public World(IPopulation pop, IPersonFactory pf, IRandomGenerator random, IMortalityCurve mc) { _mortalityCurve = mc; _registeredGenes = new GeneBank(this); WorldSeeds.BaseGenes(_registeredGenes, this); _population = pop; _personFactory = pf; _random = random; SeedWorld(1001); }
public ReversedWindowGenerator(IRandomGenerator generator, int windowSize) { if (generator == null) throw new ArgumentNullException("generator"); if (windowSize < 2) throw new ArgumentException(@"Window size must be at least 2", "windowSize"); _generator = generator; _window = new byte[windowSize]; }
/// <summary> /// Initializes a new instance of the <see cref="GameField" /> class. /// </summary> /// <param name="random">Random generator.</param> /// <param name="mineFactory">Mine factory.</param> /// <param name="size">Size of the game field.</param> /// <param name="isExplosionChained">True if there is explosions chaining.</param> public GameField(IRandomGenerator random, IMineFactory mineFactory, int size, bool isExplosionChained = false) { this.random = random; this.mineFactory = mineFactory; this.field = new Cell[size, size]; this.MinesCount = this.CalculateInitialMineCount(); this.FillFieldWithEmptyCells(); this.FillFieldMines(); this.isExplosionChained = isExplosionChained; }
public RandomFilesEnumerator(List<FileInfo> filesList) { if (filesList == null) { throw new ArgumentNullException("filesList"); } this.filesList = filesList; this.randomGenerator = new RandomGenerator(); }
public SampleDataGenerator(double minValueToGenerate, double maxNonPeakValueToGenerate, double minPeakValueToGenerate, int peakInterval, IRandomGenerator randomGenerator) { if (minValueToGenerate >= maxNonPeakValueToGenerate) { throw new ArgumentOutOfRangeException( "maxNonPeakValueToGenerate", maxNonPeakValueToGenerate, "maxNonPeakValueToGenerate must be greater than minValueToGenerate."); } if ((minPeakValueToGenerate != 0) && (maxNonPeakValueToGenerate >= minPeakValueToGenerate)) { throw new ArgumentOutOfRangeException( "minPeakValueToGenerate", minPeakValueToGenerate, "If not 0, minPeakValueToGenerate must be greater than maxNonPeakValueToGenerate."); } // minPeakValueToGenerate is zero when peaks are not generated _generatePeaks = minPeakValueToGenerate != 0 ? true : false; if (_generatePeaks && peakInterval == 0) { throw new ArgumentOutOfRangeException("peakInterval", "peakInterval cannot be 0."); } if (randomGenerator == null) { throw new ArgumentNullException("randomGenerator"); } _minValueToGenerate = minValueToGenerate; _maxNonPeakValueToGenerate = maxNonPeakValueToGenerate; // Scale up to ensure we exceed rather than equal threshold in all cases _minPeakValueToGenerate = minPeakValueToGenerate * 1.01; _peakInterval = peakInterval; // Start in the middle of the range _startValue = ((_maxNonPeakValueToGenerate - _minValueToGenerate) / 2.0) + _minValueToGenerate; _nextValue = _startValue; _deltaValue = (_maxNonPeakValueToGenerate - _minValueToGenerate) * _maximumFractionToChangePerTick; _thresholdWidth = (_minPeakValueToGenerate - _minValueToGenerate); _tickCounter = 1; _randomGenerator = randomGenerator; }
private static UnitCollectionsModel GenerateData(IRandomGenerator generator, IDataGenerator randomGenerator) { var generatedData = new UnitCollectionsModel() { Songs = randomGenerator.GenerateSongs(generator, 20), Albums = randomGenerator.GenerateAlbums(generator, 20), Artists = randomGenerator.GenerateArtists(generator, 20) }; return generatedData; }
/// <summary> /// Generate a key pair. /// </summary> /// <param name="keygen">an instance of IAsymmetricCipherKeyPairGenerator</param> /// <param name="keySize">iKeySize Key size of key pair</param> /// <param name="random">an instance of IRandomGenerator</param> /// <returns>A key pair</returns> public static AsymmetricCipherKeyPair GenerateKeyPair(IAsymmetricCipherKeyPairGenerator keygen, int keySize, IRandomGenerator random) { // Create a SecureRandom var rand = new SecureRandom(random); // Initialize key pair generator with key strength and a randomness keygen.Init(new KeyGenerationParameters(rand, keySize)); // Generate and return the key pair return keygen.GenerateKeyPair(); }
public HeightmapTextureProcessor(IHeightmapPage heightmapPage, ITextureGroupResolver textureGroupResolver, ITextureGroupTransitionRepository textureGroupTransitionRepository, IRandomGenerator randomGenerator) { _heightmapPage = heightmapPage; _textureGroupResolver = textureGroupResolver; _textureGroupTransitionRepository = textureGroupTransitionRepository; _randomGenerator = randomGenerator; _textures = new Lazy<short[,]>(InitializeTextures); }
public void Setup() { generator = new RandomGeneratorMoc(); string[] properties = { "a", "b", "c", "d", "e" }; gameBoard = new Board(new PropertyFactory(properties)); player = new Player(generator, gameBoard); }
public void GenerateData(CompanyEntities data, IRandomGenerator random, int count) { for (var i = 0; i < count; i++) { var department = new Department { Name = random.GetRandomString(random.GetRandomNumber(10, 50)) }; data.Departments.Add(department); } }
public World(IPopulation pop, IPersonFactory pf, IMortalityCurve mortalityCurve, IRandomGenerator random) { if (pop?.Populus?.Count > 0) pop.Populus.Clear(); _random = random; _population = pop; _registeredGenes = new GeneBank(this); _personFactory = pf; _mortalityCurve = mortalityCurve; WorldSeeds.BaseGenes(_registeredGenes, this); SeedWorld(1000); _population?.UpdatePopulus(); }
public GetUsuarioLoginHandler(IBreadingBreadDbContext db, IDateTime dateTime, IRandomGenerator randomGenerator) { this.db = db; this.dateTime = dateTime; this.randomGenerator = randomGenerator; }
/// <summary> /// </summary> public WPFXamlDefinition(IRandomGenerator randomGenerator) { Initialize(randomGenerator, -1, -1, -1, -1); }
private ISpan StartSpanInternal( ISpanContext parent, bool hasRemoteParent, string name, ISampler sampler, IEnumerable <ISpan> parentLinks, bool recordEvents, Timer timestampConverter) { ITraceParams activeTraceParams = this.Options.TraceConfig.ActiveTraceParams; IRandomGenerator random = this.Options.RandomHandler; ITraceId traceId; ISpanId spanId = SpanId.GenerateRandomId(random); ISpanId parentSpanId = null; TraceOptionsBuilder traceOptionsBuilder; if (parent == null || !parent.IsValid) { // New root span. traceId = TraceId.GenerateRandomId(random); traceOptionsBuilder = TraceOptions.Builder(); // This is a root span so no remote or local parent. // hasRemoteParent = null; hasRemoteParent = false; } else { // New child span. traceId = parent.TraceId; parentSpanId = parent.SpanId; traceOptionsBuilder = TraceOptions.Builder(parent.TraceOptions); } traceOptionsBuilder.SetIsSampled( MakeSamplingDecision( parent, hasRemoteParent, name, sampler, parentLinks, traceId, spanId, activeTraceParams)); TraceOptions traceOptions = traceOptionsBuilder.Build(); SpanOptions spanOptions = SpanOptions.None; if (traceOptions.IsSampled || recordEvents) { spanOptions = SpanOptions.RecordEvents; } ISpan span = Span.StartSpan( SpanContext.Create(traceId, spanId, traceOptions, parent?.Tracestate ?? Tracestate.Empty), spanOptions, name, parentSpanId, hasRemoteParent, activeTraceParams, this.Options.StartEndHandler, timestampConverter); LinkSpans(span, parentLinks); span.Kind = this.Kind; return(span); }
public PlayerDeque(IRandomGenerator generator, IPlayerFactory playerFactory) : base(playerFactory.GeneratePlayers()) { _generator = generator; Shuffle(); }
/// <summary> /// 初始化路径生成器 /// </summary> /// <param name="randomGenerator">随机数生成器</param> protected PathGeneratorBase(IRandomGenerator randomGenerator) { Parameters = new Dictionary <string, string>(); _randomGenerator = randomGenerator ?? GuidRandomGenerator.Instance; }
public Statsd(IStatsdUDP udp, IRandomGenerator randomGenerator, IStopWatchFactory stopwatchFactory, string prefix) : this(udp, randomGenerator, stopwatchFactory, prefix, null) { }
public Vector3 Next(IRandomGenerator generator) { return(new Vector3(_dX.Next(generator), _dY.Next(generator), _dZ.Next(generator))); }
public RandomOtpGenerator(int otpLength, IRandomGenerator randomGenerator) { _otpLength = otpLength; _randomGenerator = randomGenerator; }
public AddToRandomTest(IRandomGenerator generateRandom) { _generator = generateRandom; }
public FileService(IRandomGenerator random, IOptions <FileServiceOptions> options) { this.random = random; this.settings = options.Value; }
public Statsd(IStatsdUDP udp, IRandomGenerator randomGenerator, IStopWatchFactory stopwatchFactory) : this(udp, randomGenerator, stopwatchFactory, string.Empty) { }
/// <summary>Use the specified instance of IRandomGenerator as random source.</summary> /// <remarks> /// This constructor performs no seeding of either the <c>IRandomGenerator</c> or the /// constructed <c>SecureRandom</c>. It is the responsibility of the client to provide /// proper seed material as necessary/appropriate for the given <c>IRandomGenerator</c> /// implementation. /// </remarks> /// <param name="generator">The source to generate all random bytes from.</param> public SecureRandom(IRandomGenerator generator) : base(0) { this.generator = generator; }
public AddCitizenCommand(ICommandCenter commandCenter, ICharacterFactory characterFactory, IValidator validator, IRandomGenerator random) : base(commandCenter, characterFactory, validator, random) { }
public CreateUsuarioHandler(IBreadingBreadDbContext db, IMediator mediator, IDateTime dateTime, IRandomGenerator randomGenerator) { this.mediator = mediator; this.db = db; this.dateTime = dateTime; this.randomGenerator = randomGenerator; }
public RecuperaPasswordGeneraTokenHandler(IBreadingBreadDbContext db, IRandomGenerator random, IMediator mediator) { this.db = db; this.random = random; this.mediator = mediator; }
/// <summary> /// 初始化路径生成器 /// </summary> /// <param name="basePath">基路径</param> /// <param name="randomGenerator">随机数生成器</param> public DefaultPathGenerator(IBasePath basePath, IRandomGenerator randomGenerator = null) : base(randomGenerator) { _basePath = basePath; }
public SimpsonSequenceGenerator(IRandomGenerator randomGenerator) : base(randomGenerator) { }
public Inventory_RemoveItem_Event(IPathfinder pathfindingService, IItemInstanceDtoFactory itemFactory, IRandomGenerator randomGenerator) { _pathFinder = pathfindingService; _itemFactory = itemFactory; _random = randomGenerator; }
public StringGeneration(IRandomGenerator randomGenerator, GetStringParametersValidator validator) { _randomGenerator = randomGenerator; _validator = validator; }
public static IRandomGenerator Truncate(this IRandomGenerator gen, double?min = null, double?max = null) { return(new TruncatedRandom(gen, min, max)); }
public PersonSeeder(IRandomGenerator randomGenerator) { _randomGenerator = randomGenerator; }
public UserRankingService(IRandomGenerator randomGenerator, IUserRankingRepository repository) { _randomGenerator = randomGenerator; _repository = repository; }
/// <summary> /// 初始化一个<see cref="DefaultPathGenerator"/>类型的实例 /// </summary> /// <param name="basePath">基路径</param> /// <param name="randomGenerator">随机数生成器</param> public DefaultPathGenerator(IBasePath basePath, IRandomGenerator randomGenerator) : base(randomGenerator) => _basePath = basePath;
/// <summary> /// 初始化路径生成器 /// </summary> /// <param name="randomGenerator">随机数生成器</param> protected PathGeneratorBase(IRandomGenerator randomGenerator) { _randomGenerator = randomGenerator ?? GuidRandomGenerator.Instance; }
/// <summary> /// </summary> public static void Initialize(WPFXamlDefinition xamlDefinition) { ValidateInitialization(); lock (_lockObj) { ValidateInitialization(); _xamlDefinition = xamlDefinition; _rnd = xamlDefinition.RandomGenerator; string[] xamlFiles = { BuildPath("pagesource1.xaml"), BuildPath("pagesource2.xaml") }; string[] resourcesFiles = { BuildPath("arial.ttf"), BuildPath("bee.wmv"), BuildPath("Gone Fishing.bmp"), BuildPath("small font.ttf") }; string[] dllFiles = { BuildPath("TestRuntimeUntrusted.dll") }; DefaultResourcesFiles = new List <string>(4); DefaultXamlFiles = new List <string>(2); DefaultDllFiles = new List <string>(3); DefaultResourcesFiles.AddRange(resourcesFiles); DefaultXamlFiles.AddRange(xamlFiles); DefaultDllFiles.AddRange(dllFiles); DefaultRandomGenerator.SetGlobalRandomGenerator(xamlDefinition.RandomGenerator); // // Create generators. // List <XmlGenerator> generators = new List <XmlGenerator>(); switch (_rnd.Next(5)) { case 0: // Includes everything except custom types, BitmapEffect, and LayoutTransform. _generator = new XamlGenerator(BuildPath("RootTypes.xsd")); break; case 1: // Includes everything except custom types, MediaElement, and BitmapEffect. _generator = new XamlGenerator(BuildPath("RootTypes2.xsd")); _shouldTestTransforms = true; break; case 2: // Includes everything except custom types, flow types, MediaElement, and BitmapEffect. _generator = new XamlGenerator(BuildPath("RootTypes3.xsd")); _shouldTestTransforms = true; break; case 3: // Includes everything except flow types, MediaElement, BitmapEffect, and LayoutTransform. _generator = new XamlGenerator(BuildPath("RootTypes4.xsd")); break; case 4: // Includes everything except custom types, flow types, MediaElement, and LayoutTransform. _generator = new XamlGenerator(BuildPath("RootTypes5.xsd")); _shouldTestBitmapEffects = true; break; } _windowGenerator = new XamlGenerator(BuildPath("WindowTypes.xsd")); _freezableGenerator = new XamlGenerator(BuildPath("RootFreezableTypes.xsd")); _resourceGenerator = new XamlGenerator(BuildPath("ResourcesType.xsd")); generators.Add(_generator); generators.Add(_windowGenerator); generators.Add(_freezableGenerator); generators.Add(_resourceGenerator); TextContentHelper textContentHelper = new TextContentHelper(_GenerateText); ElementHelper elementHelper = new ElementHelper(_GenerateElement); AttributeHelper attributeHelper1 = new AttributeHelper(_GenerateXmlLangValue); AttributeHelper attributeHelper2 = new AttributeHelper(_GenerateNameValue); AttributeHelper attributeHelper3 = new AttributeHelper(_GenerateAllowsTransparencyValue); foreach (XmlGenerator generator in generators) { // Initialize XamlGenerator's random generator. generator.Reset(_rnd.Next()); // Register helper for generating text content. generator.RegisterTextHelper(textContentHelper); // Register helper for generating elements so we can filter // out stuff inside Templates. generator.RegisterElementHelper(elementHelper); // Register helpers for generating xml:lang, Name, and AllowsTransparency values. generator.RegisterAttributeHelper(attributeHelper1, "lang"); generator.RegisterAttributeHelper(attributeHelper2, "Name"); generator.RegisterAttributeHelper(attributeHelper3, "AllowsTransparency"); } _initialized = true; } }
public OneObjectGenerate(IRandomGenerator <T> generator) { _generator = generator; }
/// <summary> /// </summary> public static void SetGlobalRandomGenerator(IRandomGenerator randomGenerator) { _randomGenerator = randomGenerator; }
public SecureRandom() : base(0) { this.generator = new DigestRandomGenerator(new Sha1Digest()); SetSeed(GetSeed(8)); }
public GameService(IRandomGenerator randomNumberGenerator) { this.randomNumberGenerator = randomNumberGenerator; }
public SeedUnionExpression(List <IExpression> expressions, IRandomGenerator random) : base(expressions, random) { }