//Connect to the realtime servers public void Connect() { if (session != null) { Debug.Log("Starting Session"); session.Start(); } else { Debug.Log("Cannot start Session"); } }
//Connect to the realtime servers public void Connect() { #if UNITY_WEBGL && !UNITY_EDITOR GSStartRTSession(currSessionId); #else if (session != null) { Debug.Log("Starting Session"); session.Start(); } else { Debug.Log("Cannot start Session"); } #endif }