コード例 #1
0
 public QuestInfo(int questId, int characterId, IQuestScript script, int?databaseQuestId)
 {
     QuestId         = questId;
     CharacterId     = characterId;
     Script          = script;
     DatabaseQuestId = databaseQuestId;
     Monsters        = new Dictionary <int, short>();
 }
コード例 #2
0
ファイル: QuestSystem.cs プロジェクト: zero16832/Rhisis
        /// <inheritdoc />
        public void Initialize(IPlayerEntity player)
        {
            IEnumerable <QuestInfo> playerQuests = _database.Quests.Where(x => x.CharacterId == player.PlayerData.Id)
                                                   .AsNoTracking()
                                                   .AsEnumerable()
                                                   .Select(x =>
            {
                IQuestScript questScript = _gameResources.Quests.GetValueOrDefault(x.QuestId);

                if (questScript == null)
                {
                    return(null);
                }

                var quest = new QuestInfo(x.QuestId, x.CharacterId, questScript, x.Id)
                {
                    IsChecked    = x.IsChecked,
                    IsFinished   = x.Finished,
                    StartTime    = x.StartTime,
                    IsPatrolDone = x.IsPatrolDone
                };

                if (questScript.EndConditions.Monsters != null && questScript.EndConditions.Monsters.Any())
                {
                    quest.Monsters = new Dictionary <int, short>
                    {
                        { _gameResources.GetDefinedValue(questScript.EndConditions.Monsters.ElementAtOrDefault(0)?.Id), (short)x.MonsterKilled1 },
                        { _gameResources.GetDefinedValue(questScript.EndConditions.Monsters.ElementAtOrDefault(1)?.Id), (short)x.MonsterKilled2 }
                    };
                }

                return(quest);
            })
                                                   .Where(x => x != null);

            player.QuestDiary = new QuestDiaryComponent(playerQuests);
        }
コード例 #3
0
 public QuestInfo(int questId, int characterId, IQuestScript script)
     : this(questId, characterId, script, default)
 {
 }
コード例 #4
0
ファイル: DialogSystem.cs プロジェクト: zero16832/Rhisis
        /// <inheritdoc />
        public void OpenNpcDialog(IPlayerEntity player, uint npcObjectId, string dialogKey, int questId = 0)
        {
            var npc = player.FindEntity <INpcEntity>(npcObjectId);

            if (npc == null)
            {
                _logger.LogError($"Cannot find NPC with id: {npcObjectId}.");
                return;
            }

            _logger.LogTrace($"{npc.Object.Name}: '{dialogKey}'/{questId}");

            if (string.IsNullOrEmpty(dialogKey))
            {
                if (npc.Quests.Any())
                {
                    IEnumerable <IQuestScript> availableQuests = npc.Quests.Where(x => _questSystem.CanStartQuest(player, npc, x));

                    if (availableQuests.Count() == 1)
                    {
                        IQuestScript firstQuest = availableQuests.First();
                        var          questState = _questSystem.CanStartQuest(player, npc, firstQuest) ? QuestStateType.Suggest : QuestStateType.End;

                        _questSystem.ProcessQuest(player, npc, firstQuest, questState);
                        return;
                    }
                }

                IEnumerable <IQuestScript> questsToBeFinished = player.QuestDiary.ActiveQuests.Where(x => npc.Object.Name.Equals(x.Script.EndCharacter, StringComparison.OrdinalIgnoreCase)).Select(x => x.Script);

                if (questsToBeFinished.Any())
                {
                    _questSystem.ProcessQuest(player, npc, questsToBeFinished.First(), QuestStateType.End);
                    return;
                }

                if (!npc.NpcData.HasDialog)
                {
                    _logger.LogError($"NPC '{npc.Object.Name}' doesn't have a dialog.");
                    return;
                }

                SendNpcDialog(player, npc, npc.NpcData.Dialog.IntroText, npc.NpcData.Dialog.Links);
            }
            else
            {
                if (questId != 0)
                {
                    // Check if the quest exists for the current NPC
                    IQuestScript quest = npc.Quests.FirstOrDefault(x => x.Id == questId);

                    if (quest == null)
                    {
                        // If not, check if the npc is the end character of player's active quest
                        quest = player.QuestDiary.ActiveQuests.Where(x => x.QuestId == questId && npc.Object.Name.Equals(x.Script.EndCharacter, StringComparison.OrdinalIgnoreCase)).Select(x => x.Script).FirstOrDefault();

                        if (quest == null)
                        {
                            _logger.LogError($"Cannot find quest with id '{questId}' at npc '{npc}' for player '{player}'.");
                            return;
                        }
                    }

                    _questSystem.ProcessQuest(player, npc, quest, dialogKey.ToEnum <QuestStateType>());
                }
                else
                {
                    if (!npc.NpcData.HasDialog)
                    {
                        _logger.LogError($"NPC '{npc.Object.Name}' doesn't have a dialog.");
                        return;
                    }

                    if (dialogKey == DialogConstants.Bye)
                    {
                        _chatPacketFactory.SendChatTo(npc, player, npc.NpcData.Dialog.ByeText);
                        _npcDialogPacketFactory.SendCloseDialog(player);
                        return;
                    }
                    else
                    {
                        DialogLink dialogLink = npc.NpcData.Dialog.Links?.FirstOrDefault(x => x.Id == dialogKey);

                        if (dialogLink == null)
                        {
                            _logger.LogError($"Cannot find dialog key: '{dialogKey}' for NPC '{npc.Object.Name}'.");
                            return;
                        }

                        SendNpcDialog(player, npc, dialogLink.Texts, npc.NpcData.Dialog.Links);
                    }
                }
            }
        }