コード例 #1
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 protected Sector(int level, QuadTreeRect rect, IQuadTreeObjectBounds <T> objectBounds, int maxObjects, int maxLevel)
 {
     Level        = level;
     Rect         = rect;
     ObjectBounds = objectBounds;
     MaxObjects   = maxObjects;
     MaxLevel     = maxLevel;
 }
コード例 #2
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        /// <summary>Initializes a new instance of the <see cref="T:Auios.QuadTree.QuadTree`1"></see> class.</summary>
        /// <param name="x">The x-coordinate of the upper-left corner of the boundary rectangle.</param>
        /// <param name="y">The y-coordinate of the upper-left corner of the boundary rectangle.</param>
        /// <param name="width">The width of the boundary rectangle.</param>
        /// <param name="height">The height of the boundary rectangle.</param>
        /// <param name="objectBounds">The set of methods for getting boundaries of an element.</param>
        /// <param name="maxObjects">The max number of elements in one rectangle.</param>
        /// <param name="maxLevel">The max depth level.</param>
        /// <param name="currentLevel">The current depth level. Leave default if this is the root QuadTree.</param>
        public QuadTree(float x, float y, float width, float height, IQuadTreeObjectBounds <T> objectBounds, int maxObjects = 10, int maxLevel = 5, int currentLevel = 0)
        {
            Area          = new QuadTreeRect(x, y, width, height);
            _objects      = new HashSet <T>();
            _objectBounds = objectBounds;

            CurrentLevel = currentLevel;
            MaxLevel     = maxLevel;
            MaxObjects   = maxObjects;

            _hasChildren = false;
        }
コード例 #3
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        /// <summary> Initializes a new instance of the <see cref="T:UltimateQuadTree.QuadTree`1"></see> class with initial coordinates. </summary>
        /// <param name="x">The x-coordinate of the upper-left corner of the boundary rectangle.</param>
        /// <param name="y">The y-coordinate of the upper-left corner of the boundary rectangle.</param>
        /// <param name="width">The width of the boundary rectangle.</param>
        /// <param name="height">The height of the boundary rectangle.</param>
        /// <param name="objectBounds">The set of methods for getting boundaries of an element.</param>
        /// <param name="maxObjects">The max number of elements in one rectangle. The default is 10.</param>
        /// <param name="maxLevel">The max depth level. The default is 5. </param>
        public QuadTree(double x, double y, double width, double height, IQuadTreeObjectBounds <T> objectBounds, int maxObjects = 10, int maxLevel = 5)
        {
            if (objectBounds == null)
            {
                throw new ArgumentNullException(nameof(objectBounds));
            }

            MaxObjects    = maxObjects;
            MaxLevel      = maxLevel;
            MainRect      = new QuadTreeRect(x, y, width, height);
            _objectBounds = objectBounds;
            _rootSector   = new LeafSector <T>(0, MainRect, objectBounds, maxObjects, maxLevel);
        }
コード例 #4
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 public LeafSector(int level, QuadTreeRect rect, IQuadTreeObjectBounds <T> objectBounds, int maxObjects, int maxLevel)
     : base(level, rect, objectBounds, maxObjects, maxLevel)
 {
 }
コード例 #5
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 public NodeSector(int level, QuadTreeRect rect, IQuadTreeObjectBounds <T> objectBounds, int maxObjects, int maxLevel)
     : base(level, rect, objectBounds, maxObjects, maxLevel)
 {
     CreateLeaves();
 }
コード例 #6
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 /// <summary> Initializes a new instance of the <see cref="T:UltimateQuadTree.QuadTree`1"></see> class. </summary>
 /// <param name="width">The width of the boundary rectangle.</param>
 /// <param name="height">The height of the boundary rectangle.</param>
 /// <param name="objectBounds">The set of methods for getting boundaries of an element.</param>
 /// <param name="maxObjects">The max number of elements in one rectangle. The default is 10.</param>
 /// <param name="maxLevel">The max depth level. The default is 5. </param>
 public QuadTree(double width, double height, IQuadTreeObjectBounds <T> objectBounds, int maxObjects = 10, int maxLevel = 5)
     : this(0, 0, width, height, objectBounds, maxObjects, maxLevel)
 {
 }
コード例 #7
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 /// <summary>Initializes a new instance of the <see cref="T:Auios.QuadTree.QuadTree`1"></see> class.</summary>
 /// <param name="size">The size of the boundary rectangle.</param>
 /// <param name="objectBounds">The set of methods for getting boundaries of an element.</param>
 /// <param name="maxObjects">The max number of elements in one rectangle.</param>
 /// <param name="maxLevel">The max depth level.</param>
 /// <param name="currentLevel">The current depth level. Leave default if this is the root QuadTree.</param>
 public QuadTree(Vector2 size, IQuadTreeObjectBounds <T> objectBounds, int maxObjects = 10, int maxLevel = 5, int currentLevel = 0)
     : this(0, 0, size.X, size.Y, objectBounds, maxObjects, maxLevel, currentLevel)
 {
 }
コード例 #8
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 /// <summary>Initializes a new instance of the <see cref="T:Auios.QuadTree.QuadTree`1"></see> class.</summary>
 /// <param name="width">The width of the boundary rectangle.</param>
 /// <param name="height">The height of the boundary rectangle.</param>
 /// <param name="objectBounds">The set of methods for getting boundaries of an element.</param>
 /// <param name="maxObjects">The max number of elements in one rectangle.</param>
 /// <param name="maxLevel">The max depth level.</param>
 /// <param name="currentLevel">The current depth level. Leave default if this is the root QuadTree.</param>
 public QuadTree(float width, float height, IQuadTreeObjectBounds <T> objectBounds, int maxObjects = 10, int maxLevel = 5, int currentLevel = 0)
     : this(0, 0, width, height, objectBounds, maxObjects, maxLevel, currentLevel)
 {
 }