コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        IUserObject          userObject = userObjectSpawner.Spawn();
        IPoint <IUserObject> point      = new Point <IUserObject>(userObject.GetShape().GetCenterX(), userObject.GetShape().GetCenterY(), userObject);

        quadTree.Insert(point, insertQuadTreeVisitor);
    }
コード例 #2
0
 private IEnumerator Spawn()
 {
     while (suitableForSpawn)
     {
         try {
             IUserObject          userObject = userObjectSpawner.Spawn();
             IPoint <IUserObject> point      = new Point <IUserObject> (userObject.GetShape().GetCenterX(), userObject.GetShape().GetCenterY(), userObject);
             insertQuadTreeVisitor.SetInsertedPoint(point);
             quadTree.Insert(point, insertQuadTreeVisitor);
         } catch (OverLimitSpawnException exception) {
             suitableForSpawn = false;
             Debug.Log(exception);
             EditorUtility.DisplayDialog("Info", exception.Message, "OK");
         }
         yield return(waitForObjectCreation);
     }
 }