public void create_should_return_protocol_handler() { var protocolHandler = Substitute.For <IProtocolHandler>(); var session = Substitute.For <ISession>(); _subprotocolFactory.Create(session).Returns(protocolHandler); var handler = _factory.Create(session); _subprotocolFactory.Received().Create(session); handler.Should().Be(protocolHandler); }
public void Connect() { CheckAuthenticated(); CheckNotConnected(); protocolHandler = protocolHandlerFactory.Create(); protocolHandler.Dispatcher = messageBroker; protocolHandler.Connect(config.GameServerAddress, sessionId, sessionCookie); this.state = GameClientState.Connected; }
public void Init() { if (_logger.IsTrace) { _logger.Trace("Initializing NDM capability connector."); } _accountService.AddressChanged += (_, e) => { if (e.OldAddress == e.NewAddress) { return; } if (!(e.OldAddress is null) && e.OldAddress != Address.Zero) { return; } AddCapability(); }; _protocolsManager.AddProtocol(Protocol.Ndm, session => _protocolHandlerFactory.Create(session)); var consumerAddress = _accountService.GetAddress(); if ((consumerAddress is null || consumerAddress == Address.Zero) && (_providerAddress is null || _providerAddress == Address.Zero)) { return; } _protocolsManager.AddSupportedCapability(Capability); _protocolsManager.P2PProtocolInitialized += (sender, args) => { TryAddCapability(); }; if (_logger.IsTrace) { _logger.Trace("Initialized NDM capability connector."); } }
public void DispatchRequest(String requestType) { IProtocolHandler handler = _factory.Create(requestType); handler.Process(); }