コード例 #1
0
ファイル: ProtData.cs プロジェクト: DaVinci-98/PBgra
        /// <summary>
        /// Constructor creates prototype data access <see cref="ProtDataAccess"/>.
        /// </summary>
        public ProtData()
        {
            _access     = new ProtDataAccess();
            _dictionary = new ProtTypeDictionary();

            _dictionary.Set(new ArmourProtTrans(_access));
            _dictionary.Set(new WeaponProtTrans(_access));
            _dictionary.Set(new EffectProtTrans(_access));
            _dictionary.Set(new EnemyProtTrans(_access));
            _dictionary.Set(new RoomProtTrans(_access));
        }
コード例 #2
0
ファイル: ArmourProtTrans.cs プロジェクト: DaVinci-98/PBgra
 /// <summary>
 /// Constructor sets up <see cref="EffectProtTrans"/>.
 /// </summary>
 /// <param name="access">
 /// Used for prototype data transfer.
 /// </param>
 public ArmourProtTrans(IProtDataAccess access)
 {
     _access = access;
     _effect = new EffectProtTrans(_access);
 }
コード例 #3
0
ファイル: GameData.cs プロジェクト: DaVinci-98/PBgra
 /// <summary>
 /// Constructor creates <see cref="GameDataAccess"/> and <see cref="ProtDataAccess"/> objects.
 /// </summary>
 public GameData()
 {
     _gameDataAccess = new GameDataAccess();
     _protDataAccess = new ProtDataAccess();
 }
コード例 #4
0
ファイル: EnemyProtTrans.cs プロジェクト: DaVinci-98/PBgra
 /// <summary>
 /// Constructor sets up <see cref="WeaponProtTrans"/> and <see cref="ArmourProtTrans"/>.
 /// </summary>
 /// <param name="access">
 /// Used for prototype data transfer.
 /// </param>
 public EnemyProtTrans(IProtDataAccess access)
 {
     _access = access;
     _weapon = new WeaponProtTrans(_access);
     _armour = new ArmourProtTrans(_access);
 }
コード例 #5
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 /// <summary>
 /// Constructor sets up <see cref="EffectProtTrans"/>.
 /// </summary>
 /// <param name="access">
 /// Used for prototype data transfer.
 /// </param>
 public WeaponProtTrans(IProtDataAccess access)
 {
     _access = access;
     _effect = new EffectProtTrans(_access);
 }
コード例 #6
0
 /// <summary>
 /// Constructor just passes access.
 /// </summary>
 /// <param name="access">
 /// Used for prototype data transfer.
 /// </param>
 public EffectProtTrans(IProtDataAccess access)
 {
     _access = access;
 }
コード例 #7
0
 /// <summary>
 /// Constructor just passes access.
 /// </summary>
 /// <param name="access">
 /// Used for prototype data transfer.
 /// </param>
 public RoomProtTrans(IProtDataAccess access)
 {
     _access = access;
 }