コード例 #1
0
ファイル: TrackAsset.cs プロジェクト: 0geova0/Jam
        /// <summary>
        /// Called by the Timeline Editor to gather properties requiring preview.
        /// </summary>
        /// <param name="director">The PlayableDirector invoking the preview</param>
        /// <param name="driver">PropertyCollector used to gather previewable properties</param>
        public virtual void GatherProperties(PlayableDirector director, IPropertyCollector driver)
        {
            // only push on game objects if there is a binding. Subtracks
            //  will use objects on the stack
            var gameObject = GetGameObjectBinding(director);
            if (gameObject != null)
                driver.PushActiveGameObject(gameObject);

            if (hasCurves)
                driver.AddObjectProperties(this, m_Curves);

            foreach (var clip in clips)
            {
                if (clip.curves != null && clip.asset != null)
                    driver.AddObjectProperties(clip.asset, clip.curves);

                IPropertyPreview modifier = clip.asset as IPropertyPreview;
                if (modifier != null)
                    modifier.GatherProperties(director, driver);
            }

            foreach (var subtrack in GetChildTracks())
            {
                if (subtrack != null)
                    subtrack.GatherProperties(director, driver);
            }

            if (gameObject != null)
                driver.PopActiveGameObject();
        }
コード例 #2
0
        public virtual void GatherProperties(PlayableDirector director, IPropertyCollector driver)
        {
            GameObject gameObjectBinding = this.GetGameObjectBinding(director);

            if (gameObjectBinding != null)
            {
                driver.PushActiveGameObject(gameObjectBinding);
            }
            if (this.animClip != null)
            {
                driver.AddFromClip(this.animClip);
            }
            foreach (TimelineClip timelineClip in this.clips)
            {
                if (timelineClip.curves != null && timelineClip.asset != null)
                {
                    driver.AddObjectProperties(timelineClip.asset, timelineClip.curves);
                }
                IPropertyPreview propertyPreview = timelineClip.asset as IPropertyPreview;
                if (propertyPreview != null)
                {
                    propertyPreview.GatherProperties(director, driver);
                }
            }
            foreach (TrackAsset trackAsset in this.GetChildTracks())
            {
                if (trackAsset != null)
                {
                    trackAsset.GatherProperties(director, driver);
                }
            }
            if (gameObjectBinding != null)
            {
                driver.PopActiveGameObject();
            }
        }