/// <summary> /// Computes the linear velocity of a coordinate system. /// </summary> /// <param name="source">The source stream of coordinate systems.</param> /// <param name="deliveryPolicy">An optional delivery policy parameter.</param> /// <param name="name">An optional name for the stream operator.</param> /// <returns>A stream containing the linear velocity of the specified point.</returns> public static IProducer <LinearVelocity3D?> GetLinearVelocity3D(this IProducer <CoordinateSystem> source, DeliveryPolicy <CoordinateSystem> deliveryPolicy = null, string name = nameof(GetLinearVelocity3D)) => source.GetLinearVelocity3D(cs => cs?.Origin, deliveryPolicy, name);