コード例 #1
0
    public override ITargettingDescription Generate()
    {
        ExceptTargetDescription desc = new ExceptTargetDescription(targetType, alignment);

        TargettingType exceptTargetting = TargettingType.TARGET;

        switch (desc.GetPlayerAlignment())
        {
        case Alignment.POSITIVE:
            exceptTargetting = TargettingType.TARGET_ALLY;
            break;

        case Alignment.NEGATIVE:
            exceptTargetting = TargettingType.TARGET_ENEMY;
            break;
        }

        IProceduralTargettingGenerator targetGen = ProceduralUtils.GetProceduralGenerator(exceptTargetting);

        targetGen.SetupParameters(targetType, random, model, minAllocatedBudget, maxAllocatedBudget);
        desc.targetDescription = targetGen.Generate();
        if (desc.targetDescription is IQualifiableTargettingDescription qualifiableDesc)
        {
            qualifiableDesc.qualifier = desc.qualifier;
        }
        return(desc);
    }
コード例 #2
0
ファイル: ProceduralUtils.cs プロジェクト: MX-H/AIGame-Fork
    static private void RegisterProceduralGenerator(TargettingType type, IProceduralTargettingGenerator generator)
    {
        Assert.IsFalse(proceduralTargettingGenerators.ContainsKey(type));
        Assert.AreEqual(type, generator.GetTargettingType());
        proceduralTargettingGenerators[type] = generator;

        double minCost = generator.GetMinCost();
        int    i;

        for (i = 0; i < targettingMinCosts.Count; i++)
        {
            if (minCost <= targettingMinCosts[i].Item1)
            {
                break;
            }
        }
        targettingMinCosts.Insert(i, new Tuple <double, TargettingType>(minCost, type));
        targettingByAlignment[generator.GetDescriptionType().GetAlignment()].Add(type);
    }
コード例 #3
0
    static private bool GenerateCardEffect(System.Random random, IHistogram model, CreatureModelIndex creatureModels, CardEffectDescription effectDesc, EffectType effect, double minBudget, double maxBudget, bool positive)
    {
        IProceduralEffectGenerator effectGen = ProceduralUtils.GetProceduralGenerator(effect);

        effectGen.SetupParameters(random, model, creatureModels, minBudget, maxBudget);
        effectDesc.effectType = effectGen.Generate();

        // Adjust budgets
        minBudget /= effectDesc.effectType.PowerLevel();
        maxBudget /= effectDesc.effectType.PowerLevel();
        if (minBudget > maxBudget)
        {
            double temp = minBudget;
            minBudget = maxBudget;
            maxBudget = temp;
        }
        // Always allow for default targetting (multiplier 1.0x)
        if (maxBudget < 1.0)
        {
            maxBudget = 1.0;
        }

        TargetType                 targetType          = TargetType.CREATURES;
        SortedSet <TargetType>     validTargets        = CardEnums.GetValidFlags <TargetType>(effect);
        SortedSet <TargettingType> allowableTargetting = new SortedSet <TargettingType>();
        SortedSet <QualifierType>  allowableQualifiers = new SortedSet <QualifierType>();

        while (validTargets.Count > 0 && allowableTargetting.Count == 0)
        {
            targetType = ProceduralUtils.GetRandomValue(random, model, validTargets);
            validTargets.Remove(targetType);

            switch (effectDesc.effectType.GetAlignment())
            {
            case Alignment.POSITIVE:
                if (positive)
                {
                    allowableTargetting = ProceduralUtils.GetTargettingByAlignment(Alignment.POSITIVE);

                    allowableQualifiers = ProceduralUtils.GetQualifiersByAlignment(Alignment.NEUTRAL);
                    allowableQualifiers.UnionWith(ProceduralUtils.GetQualifiersByAlignment(Alignment.POSITIVE));
                    allowableQualifiers.IntersectWith(CardEnums.GetValidFlags <QualifierType>(targetType));
                    if (allowableQualifiers.Count > 0)
                    {
                        allowableTargetting.UnionWith(ProceduralUtils.GetTargettingByAlignment(Alignment.NEUTRAL));
                    }
                }
                else
                {
                    allowableTargetting = ProceduralUtils.GetTargettingByAlignment(Alignment.NEGATIVE);

                    allowableQualifiers = ProceduralUtils.GetQualifiersByAlignment(Alignment.NEGATIVE);
                    allowableQualifiers.IntersectWith(CardEnums.GetValidFlags <QualifierType>(targetType));
                    if (allowableQualifiers.Count > 0)
                    {
                        allowableTargetting.UnionWith(ProceduralUtils.GetTargettingByAlignment(Alignment.NEUTRAL));
                    }
                }
                break;

            case Alignment.NEGATIVE:
                if (positive)
                {
                    allowableTargetting = ProceduralUtils.GetTargettingByAlignment(Alignment.NEGATIVE);

                    allowableQualifiers = ProceduralUtils.GetQualifiersByAlignment(Alignment.NEUTRAL);
                    allowableQualifiers.UnionWith(ProceduralUtils.GetQualifiersByAlignment(Alignment.NEGATIVE));
                    allowableQualifiers.IntersectWith(CardEnums.GetValidFlags <QualifierType>(targetType));
                    if (allowableQualifiers.Count > 0)
                    {
                        allowableTargetting.UnionWith(ProceduralUtils.GetTargettingByAlignment(Alignment.NEUTRAL));
                    }
                }
                else
                {
                    allowableTargetting = ProceduralUtils.GetTargettingByAlignment(Alignment.POSITIVE);
                    allowableQualifiers = ProceduralUtils.GetQualifiersByAlignment(Alignment.POSITIVE);
                    allowableQualifiers.IntersectWith(CardEnums.GetValidFlags <QualifierType>(targetType));
                    if (allowableQualifiers.Count > 0)
                    {
                        allowableTargetting.UnionWith(ProceduralUtils.GetTargettingByAlignment(Alignment.NEUTRAL));
                    }
                }
                break;

            default:
                if (positive)
                {
                    allowableTargetting = new SortedSet <TargettingType>((TargettingType[])Enum.GetValues(typeof(TargettingType)));
                    allowableQualifiers = new SortedSet <QualifierType>((QualifierType[])Enum.GetValues(typeof(QualifierType)));
                    allowableQualifiers.IntersectWith(CardEnums.GetValidFlags <QualifierType>(targetType));
                }
                else
                {
                    allowableTargetting = new SortedSet <TargettingType>();
                }
                break;
            }

            allowableTargetting.IntersectWith(CardEnums.GetValidFlags <TargettingType>(targetType));
            allowableTargetting.IntersectWith(CardEnums.GetValidFlags <TargettingType>(effectDesc.triggerCondition));

            // Special case
            // Up to can never be a downside because you can choose 0 targets
            if (!positive)
            {
                allowableTargetting.Remove(TargettingType.UP_TO_TARGET);
                allowableTargetting.Remove(TargettingType.UP_TO_TARGET_ALLY);
                allowableTargetting.Remove(TargettingType.UP_TO_TARGET_ENEMY);
            }
        }

        // Could not find any valid targetting to achieve the desired alignment
        if (allowableTargetting.Count == 0)
        {
            SortedSet <TargetType> targets = CardEnums.GetValidFlags <TargetType>(effect);

            Debug.Log("Wasn't able to generate targets for effect <" + effect.ToString() + ">");
            return(false);
        }


        // Attempt to narrow down the targetting pool
        SortedSet <TargettingType> targettingWithinBudget = new SortedSet <TargettingType>(allowableTargetting.Intersect(ProceduralUtils.GetTargettingWithinBudget(maxBudget)));

        if (targettingWithinBudget.Count > 0)
        {
            allowableTargetting = targettingWithinBudget;
        }
        else
        {
            Debug.Log("Unable to narrow down targetting types for <" + effect.ToString() + ", " + targetType.ToString() + "> for budget " + maxBudget);
        }

        TargettingType targettingType = ProceduralUtils.GetRandomValue(random, model, allowableTargetting);
        IProceduralTargettingGenerator targettingGen = ProceduralUtils.GetProceduralGenerator(targettingType);

        targettingGen.SetupParameters(targetType, random, model, minBudget, maxBudget);
        effectDesc.targettingType = targettingGen.Generate();

        // Adjust budgets
        minBudget /= effectDesc.targettingType.PowerLevel();
        maxBudget /= effectDesc.targettingType.PowerLevel();
        if (minBudget > maxBudget)
        {
            double temp = minBudget;
            minBudget = maxBudget;
            maxBudget = temp;
        }


        if (effectDesc.targettingType is IQualifiableTargettingDescription qualifiable)
        {
            // Generate a possible qualifier

            // Attempt to narrow down the qualifier pool
            SortedSet <QualifierType> qualifiersWithinBudget = new SortedSet <QualifierType>(allowableQualifiers.Intersect(ProceduralUtils.GetQualifiersWithinBudget(maxBudget)));
            if (targettingWithinBudget.Count > 0)
            {
                allowableQualifiers = qualifiersWithinBudget;
            }
            else
            {
                Debug.Log("Unable to narrow down qualifier types for <" + effect.ToString() + ", " + targetType.ToString() + "> for budget " + maxBudget);
            }

            QualifierType qualifier = ProceduralUtils.GetRandomValue(random, model, allowableQualifiers);
            if (qualifier != QualifierType.NONE)
            {
                IProceduralQualifierGenerator qualifierGen = ProceduralUtils.GetProceduralGenerator(qualifier);
                qualifierGen.SetupParameters(random, model, minBudget, maxBudget);
                qualifiable.qualifier = qualifierGen.Generate();
            }
        }

        return(true);
    }