public PrefabResourcePool(IPrefabFactory <T> factory, bool useSingleSlot = false) { _pool = new List <T>(); _factory = factory; UseSingleSlot = useSingleSlot; }
public LegacyEntityCreator(IEntityTemplateProvider templateProvider, ISpatialCommunicator spatialCommunicator, IPrefabFactory <GameObject> prefabFactory, IMutableUniverse universe, IEntityComponentInterestOverridesUpdater entityComponentInterestOverridesUpdater, IInterestedComponentUpdaterProvider interestedComponentUpdaterProvider, WorkerMetrics metrics) { this.templateProvider = templateProvider; this.prefabFactory = new PrefabFactoryMetrics(prefabFactory, metrics); // Associate metrics with the factory this.spatialCommunicator = spatialCommunicator; this.universe = universe; this.entityComponentInterestOverridesUpdater = entityComponentInterestOverridesUpdater; this.interestedComponentUpdaterProvider = interestedComponentUpdaterProvider; entitiesToSpawn = new Dictionary <EntityId, EntitySpawnData>(); knownEntities = new HashSet <EntityId>(); this.metrics = metrics; }
public PrefabFactoryMetrics(IPrefabFactory <GameObject> prefabFactory, WorkerMetrics metrics) { this.prefabFactory = prefabFactory; this.metrics = metrics; }