コード例 #1
0
ファイル: LineRectangle.cs プロジェクト: jiailiuyan/Gum
        public static void RenderLinePrimitive(LinePrimitive linePrimitive, SpriteBatch spriteBatch, IPositionedSizedObject ipso, SystemManagers managers, bool isDotted)
        {
            linePrimitive.Position.X = ipso.GetAbsoluteX();
            linePrimitive.Position.Y = ipso.GetAbsoluteY();

            Renderer renderer;

            if (managers != null)
            {
                renderer = managers.Renderer;
            }
            else
            {
                renderer = Renderer.Self;
            }

            Texture2D textureToUse = renderer.SinglePixelTexture;

            if (isDotted)
            {
                textureToUse = renderer.DottedLineTexture;
            }

            linePrimitive.Render(spriteBatch, managers, textureToUse, .2f * renderer.Camera.Zoom);
        }
コード例 #2
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        public static bool HasCursorOver(this IPositionedSizedObject ipso, float x, float y)
        {
            float absoluteX = ipso.GetAbsoluteX();
            float absoluteY = ipso.GetAbsoluteY();

            return
                (x > absoluteX && y > absoluteY && x < absoluteX + ipso.Width && y < absoluteY + ipso.Height);
        }
コード例 #3
0
ファイル: GraphicalOutline.cs プロジェクト: jiailiuyan/Gum
        private void SetLineRectangleAroundIpso(LineRectangle rectangle, IPositionedSizedObject pso)
        {
            float adjustedSelectionBorder = SelectionBorder / Renderer.Self.Camera.Zoom;

            rectangle.Visible = true;
            rectangle.X       = pso.GetAbsoluteX() - adjustedSelectionBorder;
            rectangle.Y       = pso.GetAbsoluteY() - adjustedSelectionBorder;

            rectangle.Width  = pso.Width + adjustedSelectionBorder * 2;
            rectangle.Height = pso.Height + adjustedSelectionBorder * 2;
        }
コード例 #4
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        public void SetValuesFrom(IPositionedSizedObject ipso)
        {
            this.mX      = ipso.GetAbsoluteX();
            this.mY      = ipso.GetAbsoluteY();
            this.mWidth  = ipso.Width;
            this.mHeight = ipso.Height;

            if (ipso is GraphicalUiElement)
            {
                var asGue = ipso as GraphicalUiElement;

                SetOriginXPosition(asGue);
            }


            UpdateToProperties();
        }
コード例 #5
0
ファイル: LineRectangle.cs プロジェクト: jiailiuyan/Gum
        public static void RenderLinePrimitive(LinePrimitive linePrimitive, SpriteBatch spriteBatch, IPositionedSizedObject ipso, SystemManagers managers, bool isDotted)
        {
            linePrimitive.Position.X = ipso.GetAbsoluteX();
            linePrimitive.Position.Y = ipso.GetAbsoluteY();

            Renderer renderer;
            if (managers != null)
            {
                renderer = managers.Renderer;
            }
            else
            {
                renderer = Renderer.Self;
            }

            Texture2D textureToUse = renderer.SinglePixelTexture;

            if (isDotted)
            {
                textureToUse = renderer.DottedLineTexture;
            }

            linePrimitive.Render(spriteBatch, managers, textureToUse, .2f * renderer.Camera.Zoom);
        }
コード例 #6
0
ファイル: GraphicalOutline.cs プロジェクト: jiailiuyan/Gum
        private void SetLineRectangleAroundIpso(LineRectangle rectangle, IPositionedSizedObject pso)
        {
            float adjustedSelectionBorder = SelectionBorder / Renderer.Self.Camera.Zoom;

            rectangle.Visible = true;
            rectangle.X = pso.GetAbsoluteX() - adjustedSelectionBorder;
            rectangle.Y = pso.GetAbsoluteY() - adjustedSelectionBorder;

            rectangle.Width = pso.Width + adjustedSelectionBorder * 2;
            rectangle.Height = pso.Height + adjustedSelectionBorder * 2;
        }
コード例 #7
0
ファイル: ResizeHandles.cs プロジェクト: jiailiuyan/Gum
        public void SetValuesFrom(IPositionedSizedObject ipso)
        {
            this.mX = ipso.GetAbsoluteX();
            this.mY = ipso.GetAbsoluteY();
            this.mWidth = ipso.Width;
            this.mHeight = ipso.Height;

            if (ipso is GraphicalUiElement)
            {
                var asGue = ipso as GraphicalUiElement;

                SetOriginXPosition(asGue);
            }

            UpdateToProperties();
        }
コード例 #8
0
ファイル: Sprite.cs プロジェクト: jiailiuyan/Gum
        public static void Render(SystemManagers managers, SpriteBatch spriteBatch,
                                  IPositionedSizedObject ipso, Texture2D texture, Color color,
                                  Rectangle?sourceRectangle   = null,
                                  bool flipHorizontal         = false,
                                  bool flipVertical           = false,
                                  float rotationInDegrees     = 0,
                                  bool treat0AsFullDimensions = false
                                  )
        {
            Renderer renderer = null;

            if (managers == null)
            {
                renderer = Renderer.Self;
            }
            else
            {
                renderer = managers.Renderer;
            }

            Texture2D textureToUse = texture;

            if (textureToUse == null)
            {
                textureToUse = LoaderManager.Self.InvalidTexture;

                if (textureToUse == null)
                {
                    return;
                }
            }

            SpriteEffects effects = SpriteEffects.None;

            if (flipHorizontal)
            {
                effects |= SpriteEffects.FlipHorizontally;
            }
            if (flipVertical)
            {
                effects |= SpriteEffects.FlipVertically;
            }

            if ((ipso.Width > 0 && ipso.Height > 0) || treat0AsFullDimensions == false)
            {
                Vector2 scale = Vector2.One;

                if (textureToUse == null)
                {
                    scale = new Vector2(ipso.Width, ipso.Height);
                }
                else
                {
                    float ratioWidth  = 1;
                    float ratioHeight = 1;
                    if (sourceRectangle.HasValue)
                    {
                        ratioWidth  = sourceRectangle.Value.Width / (float)textureToUse.Width;
                        ratioHeight = sourceRectangle.Value.Height / (float)textureToUse.Height;
                    }

                    scale = new Vector2(ipso.Width / (ratioWidth * textureToUse.Width),
                                        ipso.Height / (ratioHeight * textureToUse.Height));
                }

                if (textureToUse != null && textureToUse.IsDisposed)
                {
                    throw new ObjectDisposedException("Texture is disposed.  Texture name: " + textureToUse.Name + ", sprite scale: " + scale);
                }

                spriteBatch.Draw(textureToUse,
                                 new Vector2(ipso.GetAbsoluteX(), ipso.GetAbsoluteY()),
                                 sourceRectangle,
                                 color,
                                 Microsoft.Xna.Framework.MathHelper.TwoPi * -rotationInDegrees / 360.0f,
                                 Vector2.Zero,
                                 scale,
                                 effects,
                                 0);
            }
            else
            {
                int width  = textureToUse.Width;
                int height = textureToUse.Height;

                if (sourceRectangle != null && sourceRectangle.HasValue)
                {
                    width  = sourceRectangle.Value.Width;
                    height = sourceRectangle.Value.Height;
                }

                Rectangle destinationRectangle = new Rectangle(
                    (int)(ipso.GetAbsoluteX()),
                    (int)(ipso.GetAbsoluteY()),
                    width,
                    height);


                spriteBatch.Draw(textureToUse,
                                 destinationRectangle,
                                 sourceRectangle,
                                 color,
                                 rotationInDegrees / 360.0f,
                                 Vector2.Zero,
                                 effects,
                                 0
                                 );
            }
        }
コード例 #9
0
 public static float GetAbsoluteRight(this IPositionedSizedObject ipso)
 {
     return(ipso.GetAbsoluteX() + ipso.Width);
 }
コード例 #10
0
 public static float GetAbsoluteLeft(this IPositionedSizedObject ipso)
 {
     return(ipso.GetAbsoluteX());
 }
コード例 #11
0
ファイル: Sprite.cs プロジェクト: jiailiuyan/Gum
        public static void Render(SystemManagers managers, SpriteBatch spriteBatch,
            IPositionedSizedObject ipso, Texture2D texture, Color color,
            Rectangle? sourceRectangle = null,
            bool flipHorizontal = false,
            bool flipVertical = false,
            float rotationInDegrees = 0,
            bool treat0AsFullDimensions = false
            )
        {
            Renderer renderer = null;
            if (managers == null)
            {
                renderer = Renderer.Self;
            }
            else
            {
                renderer = managers.Renderer;
            }

            Texture2D textureToUse = texture;

            if (textureToUse == null)
            {
                textureToUse = LoaderManager.Self.InvalidTexture;

                if (textureToUse == null)
                {
                    return;
                }
            }

            SpriteEffects effects = SpriteEffects.None;
            if (flipHorizontal)
            {
                effects |= SpriteEffects.FlipHorizontally;
            }
            if (flipVertical)
            {
                effects |= SpriteEffects.FlipVertically;
            }

            if ((ipso.Width > 0 && ipso.Height > 0) || treat0AsFullDimensions == false)
            {
                Vector2 scale = Vector2.One;

                if (textureToUse == null)
                {
                    scale = new Vector2(ipso.Width, ipso.Height);
                }
                else
                {
                    float ratioWidth = 1;
                    float ratioHeight = 1;
                    if (sourceRectangle.HasValue)
                    {
                        ratioWidth = sourceRectangle.Value.Width / (float)textureToUse.Width;
                        ratioHeight = sourceRectangle.Value.Height / (float)textureToUse.Height;
                    }

                    scale = new Vector2(ipso.Width / (ratioWidth * textureToUse.Width),
                        ipso.Height / (ratioHeight * textureToUse.Height));
                }

                if (textureToUse != null && textureToUse.IsDisposed)
                {
                    throw new ObjectDisposedException("Texture is disposed.  Texture name: " + textureToUse.Name + ", sprite scale: " + scale);
                }

                spriteBatch.Draw(textureToUse,
                    new Vector2(ipso.GetAbsoluteX(), ipso.GetAbsoluteY()),
                    sourceRectangle,
                    color,
                    Microsoft.Xna.Framework.MathHelper.TwoPi * -rotationInDegrees/360.0f,
                    Vector2.Zero,
                    scale,
                    effects,
                    0);
            }
            else
            {
                int width = textureToUse.Width;
                int height = textureToUse.Height;

                if (sourceRectangle != null && sourceRectangle.HasValue)
                {
                    width = sourceRectangle.Value.Width;
                    height = sourceRectangle.Value.Height;
                }

                Rectangle destinationRectangle = new Rectangle(
                    (int)(ipso.GetAbsoluteX()),
                    (int)(ipso.GetAbsoluteY()),
                    width,
                    height);

                spriteBatch.Draw(textureToUse,
                    destinationRectangle,
                    sourceRectangle,
                    color,
                    rotationInDegrees/360.0f,
                    Vector2.Zero,
                    effects,
                    0
                    );
            }
        }