コード例 #1
0
        /// <summary>
        /// Returns a GameObject from object pool and enables it
        /// </summary>
        /// <param name="pos">New Position</param>
        /// <param name="rot">New Rotation</param>
        private GameObject GetFromPool(Vector3 pos, Quaternion rot)
        {
            if (PooledObjects.Count > 0)
            {
                GameObject g = PooledObjects.Pop();
                g.transform.position = pos;
                g.transform.rotation = rot;
                g.SetActive(true);


                IPooled ip = g.GetComponent <IPooled>();
                if (ip != null)
                {
                    ip.OnSpawn();
                }
                return(g);
            }
            return(null);
        }