public JailManager(IDoormanager doormanager, IPoliceManager policeManager, IPoliceRewardManager policeRewardManager, IPlayerInfoManager playerInfoManager) { _doormanager = doormanager; _policeManager = policeManager; _policeRewardManager = policeRewardManager; _playerInfoManager = playerInfoManager; }
public PlayerRespawnManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _inventoryManager = inventoryManager; }
public PoliceDepartment(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _policeManager = kernel.Get <IPoliceManager>(); _jailManager = kernel.Get <IJailManager>(); }
public PlayerDeathManager(IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IPoliceAlertManager policeAlertManager, IClanManager clanManager, IWorkInfoManager workInfoManager, IInventoryManager inventoryManager) { _playerInfoManager = playerInfoManager; _policeManager = policeManager; _policeAlertManager = policeAlertManager; _clanManager = clanManager; _workInfoManager = workInfoManager; _inventoryManager = inventoryManager; }
public PlayerDisconnectManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IVehiclesProvider vehiclesProvider, IPlayerInfoManager playerInfoManager, IPoliceManager policeManager, IJailManager jailManager, IWorkInfoManager workInfoManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _vehiclesProvider = vehiclesProvider; _playerInfoManager = playerInfoManager; _policeManager = policeManager; _jailManager = jailManager; _workInfoManager = workInfoManager; }
public PolicesController(IPoliceManager policeManager) { _policeManager = policeManager; }
public PoliceController(IPoliceManager policerManager) { this.policeManager = policeManager; }