public void BeforeAll() { this.HandsFactory = new HandsFactory(); var comparer = new PokerHandComparer(); this.HandsChecker = new PokerHandsChecker(comparer); }
public void InitializePokerHandsChecker() { this.checker = new PokerHandsChecker(); }
public void InitializePokerHandsChecker() { this.checker = new PokerHandsChecker(); }
public static void InitializeHandsChecker(TestContext testContext) { handsChecker = new PokerHandsChecker(); }
public void TestInitialize() { this.pokerHandsChecker = new PokerHandsChecker(); }
public void ComponentsInitialize() { checker = new PokerHandsChecker(); Card testCard1 = new Card(CardFace.Ace, CardSuit.Clubs); Card testCard2 = new Card(CardFace.Eight, CardSuit.Diamonds); Card testCard3 = new Card(CardFace.Nine, CardSuit.Diamonds); Card testCard4 = new Card(CardFace.Seven, CardSuit.Hearts); Card testCard5 = new Card(CardFace.Ten, CardSuit.Spades); var validCards = new List<ICard>(); validCards.Add(testCard1); validCards.Add(testCard2); validCards.Add(testCard3); validCards.Add(testCard4); validCards.Add(testCard5); validHand = new Hand(validCards); var invalidNumberOfCards = new List<ICard>(); invalidNumberOfCards.Add(testCard1); invalidNumberOfCards.Add(testCard2); invalidNumberOfCards.Add(testCard3); invalidNumberOfCards.Add(testCard4); invalidNumberOfCardsHand = new Hand(invalidNumberOfCards); var duplicatedCards = new List<ICard>(); duplicatedCards.Add(testCard1); duplicatedCards.Add(testCard2); duplicatedCards.Add(testCard3); duplicatedCards.Add(testCard4); duplicatedCards.Add(testCard4); duplicatedCardsHand = new Hand(duplicatedCards); var flushCards = new List<ICard>(); flushCards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); flushCards.Add(new Card(CardFace.Five, CardSuit.Clubs)); flushCards.Add(new Card(CardFace.Four, CardSuit.Clubs)); flushCards.Add(new Card(CardFace.Jack, CardSuit.Clubs)); flushCards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); flushHand = new Hand(flushCards); var invalidFlushCards = new List<ICard>(); invalidFlushCards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); invalidFlushCards.Add(new Card(CardFace.Five, CardSuit.Clubs)); invalidFlushCards.Add(new Card(CardFace.Four, CardSuit.Clubs)); invalidFlushCards.Add(new Card(CardFace.Jack, CardSuit.Clubs)); invalidFlushCards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); invalidFlushHand = new Hand(invalidFlushCards); var fourOfAKindCardsInARowCollection = new List<ICard>(); fourOfAKindCardsInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Clubs)); fourOfAKindCardsInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); fourOfAKindCardsInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Hearts)); fourOfAKindCardsInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Spades)); fourOfAKindCardsInARowCollection.Add(new Card(CardFace.Eight, CardSuit.Clubs)); fourOfAKindInARowHand = new Hand(fourOfAKindCardsInARowCollection); var fourOfAKindCardsNotInARowCollection = new List<ICard>(); fourOfAKindCardsNotInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Clubs)); fourOfAKindCardsNotInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); fourOfAKindCardsNotInARowCollection.Add(new Card(CardFace.Eight, CardSuit.Clubs)); fourOfAKindCardsNotInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Hearts)); fourOfAKindCardsNotInARowCollection.Add(new Card(CardFace.Ace, CardSuit.Spades)); fourOfAKindNotInARowHand = new Hand(fourOfAKindCardsNotInARowCollection); var invalidFourOfAkindCardsCollection = new List<ICard>(); invalidFourOfAkindCardsCollection.Add(new Card(CardFace.Ace, CardSuit.Clubs)); invalidFourOfAkindCardsCollection.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); invalidFourOfAkindCardsCollection.Add(new Card(CardFace.Five, CardSuit.Spades)); invalidFourOfAkindCardsCollection.Add(new Card(CardFace.Five, CardSuit.Clubs)); invalidFourOfAkindCardsCollection.Add(new Card(CardFace.Ace, CardSuit.Hearts)); invalidFourOfAKindHand = new Hand(invalidFourOfAkindCardsCollection); }
public void TestInitialize() { this.pokerHandsChecker = new PokerHandsChecker(); }