private static bool OnExit(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { string identity = byteArray.ReadUTF(); serverService.OnExit(sessionID, identity); return(true); }
public static bool InterpretMessage(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { byteArray.BypassHeader(); switch (byteArray.ReadInt()) { case -1110713650: return(OnTimeUp(sessionID, byteArray, serverService)); case -774376481: return(OnRegistObsever(sessionID, byteArray, serverService)); case -1287328945: return(OnReceiveTeam(sessionID, byteArray, serverService)); case -1158854104: return(OnExit(sessionID, byteArray, serverService)); case 0x823c9f1: return(OnReceiveTieMessage(sessionID, byteArray, serverService)); case 0x49fd3e0f: return(OnReceiveBattleSnapshot(sessionID, byteArray, serverService)); case 0x51a0a8fc: return(OnReceiveBattleInfo(sessionID, byteArray, serverService)); case 0x5bbe67ef: return(OnLogon(sessionID, byteArray, serverService)); case 0x6615466d: return(OnReceiveMove(sessionID, byteArray, serverService)); } byteArray.Rewind(); return(false); }
private static bool OnRegistObsever(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { int identity = byteArray.ReadInt(); serverService.OnRegistObsever(sessionID, identity); return(true); }
private static bool OnReceiveBattleInfo(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { BattleInfo info = new BattleInfo(); info.ReadFromByteArray(byteArray); serverService.OnReceiveBattleInfo(sessionID, info); return(true); }
private static bool OnReceiveTieMessage(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { string identity = byteArray.ReadUTF(); TieMessage message = TieMessageHelper.ReadFromByteArray(byteArray); serverService.OnReceiveTieMessage(sessionID, identity, message); return(true); }
private static bool OnReceiveMove(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { PlayerMove move = new PlayerMove(); move.ReadFromByteArray(byteArray); serverService.OnReceiveMove(sessionID, move); return(true); }
private static bool OnLogon(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { string identity = byteArray.ReadUTF(); BattleMode modeInfo = BattleModeHelper.ReadFromByteArray(byteArray); string versionInfo = byteArray.ReadUTF(); serverService.OnLogon(sessionID, identity, modeInfo, versionInfo); return(true); }
private static bool OnReceiveTeam(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { byte position = byteArray.ReadByte(); string identity = byteArray.ReadUTF(); ByteSequence team = new ByteSequence(); team.ReadFromByteArray(byteArray); serverService.OnReceiveTeam(sessionID, position, identity, team); return(true); }
private static bool OnReceiveBattleSnapshot(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService) { BattleSnapshot snapshot = new BattleSnapshot(); snapshot.ReadFromByteArray(byteArray); serverService.OnReceiveBattleSnapshot(sessionID, snapshot); return(true); }