/***************************************************/ public static Panel ToBHoMObject(this IWall ramWall) { //Find corner points of wall in RAM model SCoordinate TopstartPt = new SCoordinate(); SCoordinate TopendPt = new SCoordinate(); SCoordinate BottomstartPt = new SCoordinate(); SCoordinate BottomendPt = new SCoordinate(); ramWall.GetEndCoordinates(ref TopstartPt, ref TopendPt, ref BottomstartPt, ref BottomendPt); // Create list of points List <Point> corners = new List <Point>(); corners.Add(TopstartPt.PointFromRAM()); corners.Add(TopendPt.PointFromRAM()); corners.Add(BottomendPt.PointFromRAM()); corners.Add(BottomstartPt.PointFromRAM()); corners.Add(TopstartPt.PointFromRAM()); // Create outline from corner points Polyline outline = new Polyline(); outline.ControlPoints = corners; //Create opening outlines List <ICurve> wallOpeningPLs = new List <ICurve>(); List <Opening> bhomWallOpenings = new List <Opening>(); // Create openings IFinalWallOpenings IFinalWallOpenings = ramWall.GetFinalOpenings(); IRawWallOpenings rawOpenings = ramWall.GetRawOpenings(); if (rawOpenings.GetCount() > 0) { IRawWallOpening check = rawOpenings.GetAt(0); } for (int i = 0; i < IFinalWallOpenings.GetCount(); i++) { IFinalWallOpening IFinalWallOpening = IFinalWallOpenings.GetAt(i); IPoints openingPts = IFinalWallOpening.GetOpeningVertices(); //Re-add first point to close Polygon IPoint firstOPt = openingPts.GetAt(0); SCoordinate firstOCoord = new SCoordinate(); firstOPt.GetCoordinate(ref firstOCoord); openingPts.Add(firstOCoord); ICurve wallOpeningOutline = ToPolyline(openingPts); Opening bhomOpening = Engine.Structure.Create.Opening(wallOpeningOutline); bhomWallOpenings.Add(bhomOpening); } // Create wall Panel bhomPanel = Engine.Structure.Create.Panel(outline, bhomWallOpenings); HashSet <String> tag = new HashSet <string>(); tag.Add("Wall"); //Get wall section property ConstantThickness wall2DProp = new ConstantThickness(); string wallLabel = ""; double wallThickness = ramWall.dThickness.FromInch(); IMaterialFragment Material = null; if (ramWall.eMaterial == EMATERIALTYPES.EWallPropConcreteMat) { wallLabel = "Concrete " + ramWall.dThickness.ToString() + " in"; Material = Engine.Structure.Create.Concrete("Concrete"); } else { wallLabel = "Other " + ramWall.dThickness.ToString() + " in"; Material = Engine.Structure.Create.Concrete("Other"); } wall2DProp.Name = wallLabel; wall2DProp.Thickness = wallThickness; wall2DProp.PanelType = PanelType.Wall; wall2DProp.Material = Material; bhomPanel.Property = wall2DProp; bhomPanel.Tags = tag; bhomPanel.Name = ramWall.lLabel.ToString(); // Add custom data RAMId RAMId = new RAMId(); RAMId.Id = ramWall.lUID; bhomPanel.SetAdapterId(RAMId); bhomPanel.Tags.Add("Wall"); return(bhomPanel); }
/***************************************************/ /**** Private methods ****/ /***************************************************/ private bool CreateCollection(IEnumerable <Panel> bhomPanels) { //Code for creating a collection of floors and walls in the software List <Panel> panels = bhomPanels.ToList(); // Register Floor types IFloorType ramFloorType; IStories ramStories; IStory ramStory; //Create wall and floor lists with individual heights List <Panel> wallPanels = new List <Panel>(); List <Panel> floors = new List <Panel>(); List <double> panelHeights = new List <double>(); List <Point> panelPoints = new List <Point>(); // Split walls and floors and get all elevations foreach (Panel panel in panels) { double panelNormZ = panel.Normal().Z; //Split walls and floors if (Math.Abs(panelNormZ) < 0.707) // check normal against 45 degree slope { wallPanels.Add(panel); } else { floors.Add(panel); } } ramStories = m_Model.GetStories(); #region Create Floors // Cycle through floors and create on story foreach (Panel panel in floors) { RAMId RAMId = new RAMId(); string name = panel.Name; PolyCurve outlineExternal = panel.OutlineCurve(); ramStory = panel.GetStory(ramStories); ramFloorType = ramStory.GetFloorType(); try { // Set slab edges on FloorType in RAM for external edges ISlabEdges ramSlabEdges = ramFloorType.GetAllSlabEdges(); ISlabEdges ramOpeningEdges = ramFloorType.GetAllSlabOpenings(); // Get external and internal edges of floor panel List <PolyCurve> panelOutlines = new List <PolyCurve>(); List <PolyCurve> openingOutlines = new List <PolyCurve>(); Vector zDown = BH.Engine.Geometry.Create.Vector(0, 0, -1); // RAM requires edges clockwise, flip if counterclockwise PolyCurve cwOutline = (outlineExternal.IsClockwise(zDown) == false) ? outlineExternal.Flip() : outlineExternal; List <ICurve> edgeCrvs = cwOutline.Curves; foreach (ICurve crv in edgeCrvs) { Point startPt = crv.IStartPoint(); Point endPt = crv.IEndPoint(); ramSlabEdges.Add(startPt.X.ToInch(), startPt.Y.ToInch(), endPt.X.ToInch(), endPt.Y.ToInch(), 0); } List <Opening> panelOpenings = panel.Openings; foreach (Opening opening in panelOpenings) { PolyCurve outlineOpening = opening.OutlineCurve(); openingOutlines.Add(outlineOpening); } foreach (PolyCurve outline in openingOutlines) { // RAM requires edges clockwise, flip if counterclockwise PolyCurve cwOpenOutline = (outline.IsClockwise(zDown) == false) ? outline.Flip() : outline; if (!(outlineExternal.IsContaining(cwOpenOutline, false))) { cwOpenOutline = outlineExternal.BooleanIntersection(cwOpenOutline)[0]; Engine.Base.Compute.RecordWarning("Panel " + name + " opening intersects floor boundary. Boolean intersection was used to get opening extents on panel, confirm opening extents in RAM."); } List <ICurve> openEdgeCrvs = cwOpenOutline.Curves; foreach (ICurve crv in openEdgeCrvs) { Point startPt = crv.IStartPoint(); Point endPt = crv.IEndPoint(); ramOpeningEdges.Add(startPt.X.ToInch(), startPt.Y.ToInch(), endPt.X.ToInch(), endPt.Y.ToInch(), 0); } } // Create Deck List <Point> ctrlPoints = cwOutline.ControlPoints(); if (ctrlPoints.First() != ctrlPoints.Last()) { ctrlPoints.Add(ctrlPoints.Last().DeepClone()); } ISurfaceProperty srfProp = panel.Property; int deckProplUID = GetAdapterId <int>(srfProp); //Add decks, then set deck points per outline IDecks ramDecks = ramFloorType.GetDecks(); IDeck ramDeck = ramDecks.Add(deckProplUID, ctrlPoints.Count); IPoints ramPoints = ramDeck.GetPoints(); // Create list of SCoordinates for floor outlines List <SCoordinate> cornersExt = new List <SCoordinate>(); foreach (Point point in ctrlPoints) { SCoordinate cornerExt = point.ToRAM(); cornersExt.Add(cornerExt); } for (int k = 0; k < cornersExt.Count; k++) { ramPoints.Delete(k); ramPoints.InsertAt(k, cornersExt[k]); } ramDeck.SetPoints(ramPoints); // Add warning to report floors flattened to level as required for RAM if (Math.Abs(panel.Normal().Z) < 1) { Engine.Base.Compute.RecordWarning("Panel " + name + " snapped to level " + ramStory.strLabel + "."); } } catch { CreateElementError("panel", name); } } #endregion #region Create Walls //Cycle through walls; if wall crosses level place at level foreach (Panel wallPanel in wallPanels) { string name = wallPanel.Name; try { double thickness = 0.2; // default thickness if (wallPanel.Property is ConstantThickness) { ConstantThickness prop = (ConstantThickness)wallPanel.Property; thickness = prop.Thickness; } // Find outline of planar panel PolyCurve outline = BH.Engine.Spatial.Query.OutlineCurve(wallPanel); List <Point> wallPts = outline.DiscontinuityPoints(); List <Point> sortedWallPts = wallPts.OrderBy(p => p.X).ToList(); Point leftPt = sortedWallPts.First(); Point rtPt = sortedWallPts.Last(); bool downToRight = leftPt.Y > rtPt.Y; BoundingBox wallBounds = BH.Engine.Geometry.Query.Bounds(outline); Point wallMin = wallBounds.Min; Point wallMax = wallBounds.Max; double tempY = wallMin.Y; wallMin.Y = downToRight ? wallMax.Y : wallMin.Y; wallMax.Y = downToRight ? tempY : wallMax.Y; for (int i = 0; i < ramStories.GetCount(); i++) { ramStory = ramStories.GetAt(i); // If wall crosses level, add wall to ILayoutWalls for that level if (Math.Round(wallMax.Z.ToInch(), 0) >= ramStory.dElevation && Math.Round(wallMin.Z.ToInch(), 0) < ramStory.dElevation) { ramFloorType = ramStory.GetFloorType(); //Get ILayoutWalls of FloorType and add wall ILayoutWalls ramLayoutWalls = ramFloorType.GetLayoutWalls(); ILayoutWall ramLayoutWall = ramLayoutWalls.Add(EMATERIALTYPES.EWallPropConcreteMat, wallMin.X.ToInch(), wallMin.Y.ToInch(), 0, 0, wallMax.X.ToInch(), wallMax.Y.ToInch(), 0, 0, thickness.ToInch()); //Set lateral ramLayoutWall.eFramingType = EFRAMETYPE.MemberIsLateral; IWalls ramWalls = ramLayoutWall.GetAssociatedStoryWalls(); IWall ramWall = ramWalls.GetAt(0); // Find opening location, width, and height from outline and apply foreach (Opening open in wallPanel.Openings) { PolyCurve openOutline = open.OutlineCurve(); BoundingBox openBounds = BH.Engine.Geometry.Query.Bounds(openOutline); Point openMin = openBounds.Min; Point openMax = openBounds.Max; if ((openMin.Z.ToInch() >= ramStory.dElevation - ramStory.dFlrHeight) && (openMin.Z.ToInch() < ramStory.dElevation)) { IFinalWallOpenings ramWallOpenings = ramWall.GetFinalOpenings(); int openOverlapCount = 0; for (int j = 0; i < ramWallOpenings.GetCount(); j++) { IFinalWallOpening testOpen = ramWallOpenings.GetAt(j); IPoints openingPts = testOpen.GetOpeningVertices(); //Re-add first point to close Polygon IPoint firstOPt = openingPts.GetAt(0); SCoordinate firstOCoord = new SCoordinate(); firstOPt.GetCoordinate(ref firstOCoord); openingPts.Add(firstOCoord); Polyline wallOpeningOutline = openingPts.ToPolyline(); List <Point> intPts = wallOpeningOutline.ICurveIntersections(openOutline); if (wallOpeningOutline.IsContaining(openOutline) || openOutline.IsContaining(wallOpeningOutline) || intPts.Count > 0) { openOverlapCount += 1; } } if (openOverlapCount == 0) { //Get opening on wall extents if (!(outline.IsContaining(openOutline, false))) { openOutline = outline.BooleanIntersection(openOutline)[0]; Engine.Base.Compute.RecordWarning("Panel " + name + " opening intersects wall boundary. Boolean intersection was used to get opening extents on panel."); } Point closestOpenPt = BH.Engine.Geometry.Query.ClosestPoint(wallMin, openOutline.ControlPoints()); double distX = Math.Sqrt(Math.Pow(closestOpenPt.X - wallMin.X, 2) + Math.Pow(closestOpenPt.Y - wallMin.Y, 2)); double distZinch = openBounds.Min.Z.ToInch() - (ramStory.dElevation - ramStory.dFlrHeight); double openWidth = Math.Sqrt(Math.Pow(openBounds.Max.X - openBounds.Min.X, 2) + Math.Pow(openBounds.Max.Y - openBounds.Min.Y, 2)); double openHt = openBounds.Max.Z - openBounds.Min.Z; //Add opening to RAM IRawWallOpenings ramRawWallOpenings = ramWall.GetRawOpenings(); ramRawWallOpenings.Add(EDA_MEMBER_LOC.eBottomStart, distX.ToInch(), distZinch, openWidth.ToInch(), openHt.ToInch()); } } } } } } catch { CreateElementError("panel", name); } } #endregion //Save file m_IDBIO.SaveDatabase(); return(true); }
/***************************************************/ public static Panel ToBHoMObject(IDeck ramDeck, IModel ramModel, int ramStoryUID) { //Get panel props EDeckType type = ramDeck.eDeckPropType; //Find polylines of deck in RAM Model //get count of deck polygons double deckPolyCount = ramDeck.GetNumFinalPolygons(ramStoryUID); if (deckPolyCount == 0) { Engine.Base.Compute.RecordWarning($"Floor with RAM lUID {ramDeck.lUID} contains no edges."); return(null); } //Initial only gets first outline poly for exterior edge, rest for openings IPoints pplPoints = ramDeck.GetFinalPolygon(ramStoryUID, 0); //Re-add first point to close Polygon IPoint first = pplPoints.GetAt(0); SCoordinate firstCoord = new SCoordinate(); first.GetCoordinate(ref firstCoord); pplPoints.Add(firstCoord); //Create outline polyline Polyline outline = ToPolyline(pplPoints); //Create opening outlines List <ICurve> openingPLs = new List <ICurve>(); for (int i = 1; i < deckPolyCount; i++) { IPoints openingPts = ramDeck.GetFinalPolygon(ramStoryUID, i); //Re-add first point to close Polygon IPoint firstOPt = openingPts.GetAt(0); SCoordinate firstOCoord = new SCoordinate(); firstOPt.GetCoordinate(ref firstOCoord); openingPts.Add(firstOCoord); ICurve openingOutline = ToPolyline(openingPts); //Create openings per outline polylines openingPLs.Add(openingOutline); } //Create panel per outline polyline List <Opening> bhomOpenings = new List <Opening>(); Panel bhomPanel = Engine.Structure.Create.Panel(outline, bhomOpenings); //Create openings per openings polylines int numOpenings = openingPLs.Count(); //Create openings for (int i = 0; i < numOpenings; i++) { Opening bhomOpening = Engine.Structure.Create.Opening(openingPLs[i]); bhomOpenings.Add(bhomOpening); } //Create panel and add attributes; bhomPanel.Openings = bhomOpenings; HashSet <String> tag = new HashSet <string>(); tag.Add("Floor"); bhomPanel.Tags = tag; bhomPanel.Name = type.ToString(); RAMId RAMId = new RAMId(); RAMId.Id = ramDeck.lUID; bhomPanel.SetAdapterId(RAMId); return(bhomPanel); }