public ConfigurationQueryBuilder( IPluginConfigurationStore pluginConfigurationStore, IPluginManager pluginManager) { this.PluginConfigurationStore = pluginConfigurationStore; //this.GameConfigurationStore = gameConfigurationStore; this.PluginManager = pluginManager; }
public PluginManager(ILogProvider logProvider, IContentDirectoryProvider contentDirectory, IPluginConfigurationStore databaseProvider) { this.logProvider = logProvider; this.contentDirectory = contentDirectory; this.loadedPlugins = new Dictionary <Type, IImmutableList <IPlugin> >(); this.configurationStore = databaseProvider; }
private bool disposedValue = false; // To detect redundant calls /// <summary> /// Initializes the default plugin manager. /// </summary> /// <param name="logProvider">The logging provider.</param> /// <param name="contentDirectory">The content directory provider.</param> /// <param name="databaseProvider">The plugin configuration store.</param> /// <param name="rootFs">The root file system used to create new subfilesystems.</param> public PluginManager(ILogProvider logProvider, IContentDirectoryProvider contentDirectory, IPluginConfigurationStore databaseProvider, IFileSystem rootFs) { this.logProvider = logProvider; this.contentDirectory = contentDirectory; this.loadedPlugins = new Dictionary<Type, IImmutableList<IPlugin>>(); this.configurationStore = databaseProvider; this.rootFs = rootFs; this.Logger = this.logProvider.GetLogger("PluginManager"); this.jsonSerializerOptions = new JsonSerializerOptions(); this.jsonSerializerOptions.Converters.Add(new PluginPropertiesConverter()); }
public PluginProvision(ILogger logger, IPluginProperties pluginProperties, IPluginConfigurationStore configurationStore, string name, string author, string description, Version version, DirectoryInfo contentDirectory, DirectoryInfo commonResourceDirectory, DirectoryInfo resourceDirectory) { this.Logger = logger; this.Properties = pluginProperties; this.Name = name; this.Author = author; this.Description = description; this.Version = version; this.ConfigurationStore = configurationStore; this.ContentDirectory = contentDirectory; this.ResourceDirectory = resourceDirectory; this.CommonResourceDirectory = commonResourceDirectory; }