public string SitOnChair(string roomId, string username, string uniqueNum, string money, string chairNum) { if (!IsUsernameAuthorize(username, uniqueNum)) { return("null"); } try { Room room = roomsData.FindRoomById(int.Parse(roomId)); Player player = playersData.FindPlayerByUsername(username); GamePlayer gPlayer = new GamePlayer(player, int.Parse(money)); if (!room.Game.Join(int.Parse(chairNum), gPlayer)) { return("null"); } SendCommandToPlayersInGame(CreateJson(new Command("UpdateGame", new string[2] { roomId, CreateJson(room.Game) })), roomId); return("null"); } catch (Exception e) { Log.ErrorLog("Exception on SitOnChair " + e.Message); return("null"); //null mean that sever done need to send back message } }
public static string Register(Player newPlayer, IPlayersData data) { Player player = data.FindPlayerByUsername(newPlayer.Username); if (player != null) { return("Error! username is already taken"); } if (!IsValidEmail(newPlayer.GetEmail())) { return("Error! invalid email"); } if (!IsValidPassword(newPlayer.GetPassword())) { return("Error! invalid password"); } if (!data.isEmailFree(newPlayer.GetEmail())) { return("Error! email is not free"); } newPlayer.Money = 5000; newPlayer.SetPassword(Encryption.EncryptPassword(newPlayer.GetPassword())); data.AddPlayer(newPlayer); return("ok"); }
public static Player Login(String username, String password, IPlayersData date) { password = Encryption.EncryptPassword(password); Player player = date.FindPlayerByUsername(username); if (player == null || !player.GetPassword().Equals(password)) { return(null); } return(player); }
public List <IGame> SearchGamesByPlayerUserName(String userName) { List <IGame> ans = new List <IGame>(); List <Room> listOfRoomsWithActiveGames = new List <Room>(); Player searchedPlayer = playersData.FindPlayerByUsername(userName); if (searchedPlayer == default(Player)) { return(null); // the player we search doesn't exist. } else { League l = leaguesData.FindLeagueById(searchedPlayer.LeagueId); listOfRoomsWithActiveGames = l.GetAllActiveGames(); foreach (Room r in listOfRoomsWithActiveGames) { if (r.IsPlayerActiveInRoom(searchedPlayer)) { ans.Add(r.Game); } } } return(ans); }