public void PlayerCheckPointAndNotExist_whenCreateScoreWhithCeroPoints() { playerPrefsAdapter.HasKey("score").Returns(false); logic = new LogicPointsPlayer(controllerPointsView, playerPrefsAdapter); //assert playerPrefsAdapter.Received(1).SetInt("score", 0); }
private void CheckPoints() { if (!playerPrefsAdapter.HasKey("score")) { playerPrefsAdapter.SetInt("score", 0); } view.ShowPuntuaction(GetPoints()); }