コード例 #1
0
        public ItemSellResult SellItem(
            SessionToken token, string userId, Guid itemId, long amount, decimal pricePerItem)
        {
            if (amount <= 0 || pricePerItem <= 0)
            {
                return(new ItemSellResult(ItemTradeState.RequestToLow));
            }

            var character = GetCharacterAsync(token, userId);

            if (character == null)
            {
                return(new ItemSellResult(ItemTradeState.Failed));
            }

            if (!playerManager.AcquiredUserLock(token, character))
            {
                return(new ItemSellResult(ItemTradeState.Failed));
            }

            var itemsToSell = gameData.GetInventoryItems(character.Id, itemId);

            var totalItemCount = itemsToSell.Count > 0 ? itemsToSell.Sum(x => x.Amount.GetValueOrDefault()) : 0;
            var newItemAmount  = totalItemCount - amount;

            if (itemsToSell.Count == 0 || newItemAmount < 0)
            {
                return(new ItemSellResult(ItemTradeState.DoesNotOwn));
            }

            gameData.RemoveRange(itemsToSell);

            if (newItemAmount > 0)
            {
                var mergedInventoryItem = new InventoryItem
                {
                    Id          = Guid.NewGuid(),
                    Amount      = newItemAmount,
                    CharacterId = character.Id,
                    Equipped    = false,
                    ItemId      = itemId,
                };
                gameData.Add(mergedInventoryItem);
            }

            var marketItem = new DataModels.MarketItem
            {
                Id                = Guid.NewGuid(),
                Amount            = amount,
                Created           = DateTime.UtcNow,
                ItemId            = itemId,
                PricePerItem      = pricePerItem,
                SellerCharacterId = character.Id,
            };

            gameData.Add(marketItem);

            return(new ItemSellResult(ItemTradeState.Success));
        }
コード例 #2
0
        public ItemSellResult SellItem(
            SessionToken token, string userId, Guid itemId, long amount, double pricePerItem)
        {
            //if (i != null && i.Category == (int)DataModels.ItemCategory.StreamerToken)
            //{
            //    return new ItemSellResult(ItemTradeState.Failed);
            //}

            if (amount <= 0 || pricePerItem <= 0)
            {
                return(new ItemSellResult(ItemTradeState.RequestToLow));
            }

            if (pricePerItem >= 1_000_000_000)
            {
                return(new ItemSellResult(ItemTradeState.Failed));
            }

            var character = GetCharacterAsync(token, userId);

            if (character == null)
            {
                return(new ItemSellResult(ItemTradeState.Failed));
            }

            if (!playerManager.AcquiredUserLock(token, character))
            {
                return(new ItemSellResult(ItemTradeState.Failed));
            }

            var    inventory    = inventoryProvider.Get(character.Id);
            var    session      = gameData.GetSession(token.SessionId);
            var    sessionOwner = gameData.GetUser(session.UserId);
            var    item         = gameData.GetItem(itemId);
            string itemTag      = null;

            if (item.Soulbound.GetValueOrDefault())
            {
                return(new ItemSellResult(ItemTradeState.Untradable));
            }

            if (item.Category == (int)DataModels.ItemCategory.StreamerToken)
            {
                itemTag = sessionOwner.UserId;
            }

            var itemToSell = inventory.GetUnequippedItem(itemId, tag: itemTag);

            if (itemToSell.IsNull())
            {
                return(new ItemSellResult(ItemTradeState.DoesNotOwn));
            }

            var totalItemCount = itemToSell.Amount;//itemsToSell.Count > 0 ? itemsToSell.Sum(x => x.Amount.GetValueOrDefault()) : 0;
            var newItemAmount  = totalItemCount - amount;

            if (newItemAmount < 0)
            {
                return(new ItemSellResult(ItemTradeState.DoesNotOwn));
            }

            inventory.RemoveItem(itemToSell, amount);

            var marketItem = new DataModels.MarketItem
            {
                Id                   = Guid.NewGuid(),
                Amount               = amount,
                Created              = DateTime.UtcNow,
                ItemId               = itemId,
                PricePerItem         = pricePerItem,
                SellerCharacterId    = character.Id,
                Tag                  = itemToSell.Tag,
                Flags                = itemToSell.Flags,
                Enchantment          = itemToSell.Enchantment,
                Name                 = itemToSell.Name,
                TransmogrificationId = itemToSell.TransmogrificationId,
                Expires              = DateTime.UtcNow.AddDays(14),
            };

            gameData.Add(marketItem);

            return(new ItemSellResult(ItemTradeState.Success));
        }