public IEnumerator Dashing_OnPlatform() { playerMovement.CheckGrounded(); playerMovement.CheckDash(true, 0); playerMovement.Update(); yield return(new WaitForFixedUpdate()); Assert.Greater(playerGameObject.transform.position.x, 0); playerEffects.Received().CreateDashWind(); }
public PlayerDashRobot AssertDashEffectCreated() { playerEffects.Received().CreateDashWind(); return(this); }