internal IUserProfile[] GetFriends() { if (!IsAuthenticated()) { Logger.d("Cannot get friends when not authenticated!"); return((IUserProfile[])new IUserProfile[0]); } return(mClient.GetFriends()); }
/// <summary> /// Internal implmentation of getFriends.Gets the friends. /// </summary> /// <returns>The friends.</returns> internal IUserProfile[] GetFriends() { if (!IsAuthenticated()) { GooglePlayGames.OurUtils.Logger.d("Cannot get friends when not authenticated!"); return(new IUserProfile[0]); } return(mClient.GetFriends()); }
public IUserProfile[] GetFriends() { if (!IsAuthenticated()) { Debug.Log("Cannot get friends when not authenticated!"); return(new IUserProfile[0]); } return(mClient.GetFriends()); }