public void GamePlay_Side_One_Wins() { //Arrange determineWinner.Setup(w => w.ForPoint()) .Returns(Side.One); //Act var result = target.Play(); //Assert Assert.AreEqual(Side.One, result); Assert.AreEqual(5, target.GetPointScores().Count); }
public Team Play() { _set = new SetService(); gameScores = new List <GameScore> { new GameScore { Score = _set.GetScore() } }; SetInitialServingTeam(); while (_set.State != SetState.SetWonByTeamOne && _set.State != SetState.SetWonByTeamTwo) { var gameWinner = _playGame.Play(); _set.Win(s => gameWinner); ToggleServingTeam(); gameScores.Add(new GameScore { Score = _set.GetScore(), PointScores = _playGame.GetPointScores() }); } return(_set.State == SetState.SetWonByTeamOne ? Team.One : Team.Two); }
public Side Play() { theSet = new Set(); gameScores = new List <GameScore>(); gameScores.Add(new GameScore() { Score = theSet.PrintScore() }); SetInitialServingSide(); while (theSet.State != SetState.SetWonBySideOne && theSet.State != SetState.SetWonBySideTwo) { var gameWinner = playGame.Play(); theSet.WinGame(s => gameWinner); ToggleServingSide(); gameScores.Add(new GameScore() { Score = theSet.PrintScore(), PointScores = playGame.GetPointScores() }); } if (theSet.State == SetState.SetWonBySideOne) { return(Side.One); } else { return(Side.Two); } }