void StartLevel() { _mainMenu.SetActive(false); _gameOverMenu.SetActive(false); _buttons[Constants.restartButton].gameObject.SetActive(false); _buttons[Constants.backButton].gameObject.SetActive(false); _currentScore.gameObject.SetActive(true); _currentScore.SetText(Constants.currentScoreText + _controlManager.CurrentScore); _buttons[Constants.menuButton].gameObject.SetActive(true); _updateManager.CustomStart(); _controlManager.Initialization(); _platformManager.StartGenerate(); }