/// <summary> /// This method is called when app is created /// </summary> protected override void OnCreate() { base.OnCreate(); var app = new App(); // To send event to UI pEvent = app; LoadApplication(app); PushPort.Register(pEvent); }
private void OnTriggerExit2D(Collider2D collision) { IPlatformEvent platformEvent = collision.GetComponent <IPlatformEvent>(); if (platformEvent != null) { platformEvent.OnLeaveEvent(); } if (groundLayer == (groundLayer | (1 << collision.gameObject.layer))) { controller.OnGround(false, collision); if (collision.transform == controller.transform.parent) { controller.transform.parent = null; } } }
private void CollidingWith(Collider2D collision, bool firstFrame) { int layer = collision.gameObject.layer; if (playerRB.velocity.y > 0) { return; } if (groundLayer == (groundLayer | (1 << layer))) { controller.OnGround(true, collision); if (layer == platformLayer) { controller.transform.parent = collision.transform; Collider2D coll = collision.GetComponent <Collider2D>(); if (firstFrame && coll) { Vector2 position = controller.transform.position; position.y = collision.transform.position.y + coll.bounds.extents.y + .5f; if (Mathf.Abs(controller.transform.position.y - position.y) < .2f) { controller.transform.position = position; } IPlatformEvent platformEvent = collision.GetComponent <IPlatformEvent>(); if (platformEvent != null) { platformEvent.OnLandEvent(); } } } } }
/// <summary> /// Used to register platform event. /// </summary> /// <param name="_pEvent">platform event</param> public static void EventRegister(IPlatformEvent _pEvent) { pEvent = _pEvent; }