override public void SetBasement(Plane b, PixelPosByte pos) { if (b == null) { return; } SetBuildingData(b, pos); if (!subscribedToUpdate) { GameMaster.realMaster.everydayUpdate += EverydayUpdate; subscribedToUpdate = true; if (hotels != null) { hotels.Add(this); } else { hotels = new List <Hotel>() { this } }; } if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }
override public void SetBasement(Plane b, PixelPosByte pos) { if (b == null) { return; } SetBuildingData(b, pos); var master = GameMaster.realMaster; if (!subscribedToUpdate) { master.everydayUpdate += EverydayUpdate; subscribedToUpdate = true; } if (hotels == null) { hotels = new List <Hotel>(); hotels.Add(this); } else { if (!hotels.Contains(this)) { hotels.Add(this); } } colony = master.colonyController; if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }
public void LoadPlanesData(System.IO.FileStream fs) { var b = fs.ReadByte(); IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, false); if (b == 1) { upperPlane = Plane.Load(fs, this); } }
override public void SetBasement(Plane p, PixelPosByte pos) { if (p == null) { return; } SetBuildingData(p, pos); if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }
public void LoadPlanesData(System.IO.Stream fs) { var count = fs.ReadByte(); if (count > 0) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, false); planes = new Dictionary <byte, Plane>(); for (int i = 0; i < count; i++) { var p = Plane.Load(fs, this); planes.Add(p.faceIndex, p); } } }
override public void SetBasement(Plane p, PixelPosByte pos) { if (p == null) { return; } SetBuildingData(p, pos); GameMaster.realMaster.colonyController.storage.AddWarehouse(this); if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }
override public void SetBasement(Plane p, PixelPosByte pos) { if (p == null) { return; } // basement = p; if (transform.childCount == 0) { var fi = basement.faceIndex; if (fi == Block.SURFACE_FACE_INDEX || fi == Block.UP_FACE_INDEX || fi == Block.CEILING_FACE_INDEX || fi == Block.DOWN_FACE_INDEX) { model = Instantiate(Resources.Load <GameObject>("Structures/Column")); surfaceRect = new SurfaceRect(0, 0, 4); surfaceRect = new SurfaceRect((byte)(PlaneExtension.INNER_RESOLUTION / 2 - surfaceRect.size / 2), (byte)(PlaneExtension.INNER_RESOLUTION / 2 - surfaceRect.size / 2), surfaceRect.size); } else { model = Instantiate(Resources.Load <GameObject>("Structures/ColumnEdge")); switch (fi) { case Block.FWD_FACE_INDEX: model.transform.rotation = Quaternion.Euler(0f, 180f, 0f); break; case Block.RIGHT_FACE_INDEX: model.transform.rotation = Quaternion.Euler(0f, -90f, 0f); break; case Block.LEFT_FACE_INDEX: model.transform.rotation = Quaternion.Euler(0f, 90f, 0f); break; case Block.BACK_FACE_INDEX: model.transform.rotation = Quaternion.Euler(Vector3.zero); break; } surfaceRect = SurfaceRect.full; } model.transform.parent = transform; model.transform.localPosition = Vector3.zero; if (!PoolMaster.useDefaultMaterials) { PoolMaster.ReplaceMaterials(model); } } placeInCenter = true; basement.AddStructure(this); // if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }
override public void SetBasement(Plane b, PixelPosByte pos) { if (b == null) { return; } SetWorkbuildingData(b, pos); if (!subscribedToUpdate) { GameMaster.realMaster.labourUpdateEvent += LabourUpdate; subscribedToUpdate = true; } if (!GameMaster.loading) { IPlanableSupportClass.AddBlockRepresentation(this, basement, ref myBlock, true); } }