protected AbstractMovement(IPhysicsCharacter character) { this.character = character; rbd = character.getRigidbody(); transform = character.getTransform(); animatorFacade = character.getAnimatorFacade(); stats = character.getStats(); }
public AttackingMovement(IPhysicsCharacter character) : base(character) { _animator = character.getAnimatorFacade().getAnimator(); }
public CrouchingMovement(IPhysicsCharacter character) : base(character) { }
public MidairMovement(IPhysicsCharacter character) : base(character) { }
public GroundMovement(IPhysicsCharacter character) : base(character) { }
public SlidingMovement(IPhysicsCharacter character) : base(character) { }