public virtual void OnInject() { Container.Inject(pysicItem); pysicItem.itemWidth = size.x; pysicItem.itemHeight = size.y; pysicItem.SetMomentVector(momentVector); pysicItem.SetGravity(gravity); pysicItem.SetPosition(transform.position); pysicItem.ReboundFactor = ReboundFactor; }
void Awake() { pysicItem = new PhysicItem(this); pysicItem.SetGravity(gravity); }