internal PhongMaterial(IPhongMaterialParameters p, PhongLight light0, bool overrideColor) { _material = p; _light0 = light0; _overrideColor = overrideColor; }
public static IPhongMaterial Create(IPhongMaterialParameters p, PhongLight light0, bool overrideColor = true) { return(new PhongMaterial(p, light0, overrideColor)); }