void ScientificVisual3DControl_Resized(object sender, EventArgs e) { ScientificCamera camera = this.sceneControl.Scene.CurrentCamera as ScientificCamera; if (camera.CameraType == CameraTypes.Perspecitive) { IPerspectiveViewCamera perspecitive = camera; perspecitive.AdjustCamera(this.modelContainer.BoundingBox, this.sceneControl.OpenGL); } else if (camera.CameraType == CameraTypes.Ortho) { IOrthoViewCamera orthoCamera = camera; orthoCamera.AdjustCamera(this.modelContainer.BoundingBox, this.sceneControl.OpenGL); } else { throw new NotImplementedException(); } ManualRender(this.sceneControl); }
/// <summary> /// Update camera when resized, model container's bounding box updated, etc. /// </summary> public void UpdateCamera() { ScientificCamera camera = this.Scene.CurrentCamera; //if (camera.CameraType == CameraTypes.Perspecitive) { IPerspectiveViewCamera perspecitive = camera; perspecitive.AdjustCamera(this.modelContainer.BoundingBox, this.OpenGL); } //else if (camera.CameraType == CameraTypes.Ortho) { IOrthoViewCamera orthoCamera = camera; orthoCamera.AdjustCamera(this.modelContainer.BoundingBox, this.OpenGL); } //else { //throw new NotImplementedException(); } //camera.Scale(-camera.scaleFactor); //// force CameraRotation to udpate. //this.CameraRotation.Camera = this.Scene.CurrentCamera; ManualRender(this); }