/// <summary> /// Used to determine if a player has access to a particular node. /// Generally used by plugins. /// </summary> /// <param name="node"></param> /// <param name="player"></param> /// <returns></returns> public static Permission IsPermittedForGroup(string node, Func <System.Collections.Generic.Dictionary <String, String>, Boolean> includeGroupsWith) { lock (_handler) return(_handler.IsPermittedForGroup(node, includeGroupsWith)); }