public PatternBasicBuilderExternal(INumSequenceBasicFactoryExternal factoryNumSequence, IBasicWsBuilderFactory factoryBuilder, IPatternFactory <PatternBasic> patternFactory) : base(factoryNumSequence, factoryBuilder) { this.patternFactory = patternFactory; }
protected virtual Thrust SetFocusPrice(Thrust thrust) { // set the focus price IPatternFactory thrustFactory = ObjectBase.Container.GetExportedValue <IPatternFactory>("ThrustFactory"); thrustFactory.Initialize(_parameters); thrust = (Thrust)thrustFactory.BuildPattern(_chart, thrust); return(thrust); }
public Board(int size, IPatternFactory patternsFactory) { if (size <= 0) { throw new ArgumentException("invalid board size"); } Size = size; WinningPatterns = patternsFactory.Create(size); Coordinates = new BoardCoordinate[size * size]; for (int i = 0; i < Coordinates.Length; i++) { Coordinates[i] = this.ToCoordinate(i + 1); } }
/// <summary> /// Processes all charts after the frame bars in each has been updated. /// </summary> protected virtual void ProcessCharts() { if (_thrustDetector == null) { _thrustDetector = ObjectBase.Container.GetExportedValue <IPatternDetector>("ThrustDetector"); _thrustDetector.Initialize(Parameters); } if (_thrustFactory == null) { _thrustFactory = ObjectBase.Container.GetExportedValue <IPatternFactory>("ThrustFactory"); _thrustFactory.Initialize(Parameters); } foreach (Chart chart in _charts.Values) { Thrust thrust = (Thrust)chart.Patterns.FirstOrDefault(p => p.Type == MACC.Constants.SignalType.Thrust && (p.Active || p.StrategyTransactionID.HasValue)); if (thrust == null) { thrust = _thrustDetector.DetectPattern(chart) as Thrust; if (thrust != null) { if (thrust.Active && thrust.SignalID == 0) { HandleNewThrust(chart, thrust); } else if (thrust.SignalID > 0) { HandleExistingThrust(chart, thrust); } } } else { thrust = (Thrust)_thrustFactory.UpdatePattern(chart, thrust); HandleExistingThrust(chart, thrust); } } }
public PatternBasicBuilderExternal() { patternFactory = new PatternBasic.PatternBasicFactory(); }
private static Game BuildGame(IBoard board = null, IEnumerable <IPlayer> players = null, IPatternFactory patternFactory = null) { patternFactory = patternFactory ?? new MockPatternFactory(); board = board ?? new Board(3, patternFactory); players = players ?? new List <IPlayer> { new MockPlayer(), new MockPlayer() }; return(new Game(board, players, players.First())); }
public GameInitializer(IPlayersFactory playersFactory, IPatternFactory patternFactory, IIntelligenceFactory aiFactory) { _playersFactory = playersFactory; _patternFactory = patternFactory; _aiFactory = aiFactory; }
private static Board BuildBoard(int?size = null, IPatternFactory patternFactory = null) { size = size ?? 3; patternFactory = patternFactory ?? new MockPatternFactory(); return(new Board(size.Value, patternFactory)); }
private static GameInitializer BuildGameInitializer(IPlayersFactory playersFactory = null, IPatternFactory patternFactory = null, IIntelligenceFactory aiFactory = null) { var io = new MockInputOutput(); playersFactory = playersFactory ?? new PlayersFactory(new HumanIntelligence(io)); patternFactory = patternFactory ?? new PatternFactory(); aiFactory = aiFactory ?? new IntelligenceFactory(io); return(new GameInitializer(playersFactory, patternFactory, aiFactory)); }
private static GameInitializer BuildGameInitializer(IPlayersFactory playersFactory = null, IPatternFactory patternFactory = null, IIntelligenceFactory aiFactory = null) { var player1 = new MockPlayer(); var player2 = new MockPlayer(); playersFactory = playersFactory ?? new MockPlayersFactory().CreateStubbedToReturn(new List <IPlayer> { player1, player2 });; patternFactory = patternFactory ?? new MockPatternFactory(); aiFactory = aiFactory ?? new MockIntelligenceFactory(); return(new GameInitializer(playersFactory, patternFactory, aiFactory)); }
static PatternBasic() { patternFactory = new PatternBasicFactory(); }