コード例 #1
0
        public async Task <bool> TakeWaypoint(Client client, Waypoint waypoint)
        {
            var movementMode       = GetMovementMode(client.Game);
            var pathToTownWayPoint = await _pathingService.ToTownWayPoint(client.Game, movementMode);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToTownWayPoint, movementMode))
            {
                Log.Information($"Walking to {client.Game.Act} waypoint failed");
                return(false);
            }

            WorldObject townWaypoint = null;

            GeneralHelpers.TryWithTimeout((retryCount) =>
            {
                townWaypoint = client.Game.GetEntityByCode(client.Game.Act.MapTownWayPointCode()).Single();
                return(townWaypoint != null);
            }, TimeSpan.FromSeconds(2));

            if (townWaypoint == null)
            {
                Log.Error("No waypoint found");
                return(false);
            }

            if (!await GeneralHelpers.TryWithTimeout(async(retryCount) =>
            {
                while (client.Game.Me.Location.Distance(townWaypoint.Location) > 5)
                {
                    if (client.Game.Me.HasSkill(Skill.Teleport))
                    {
                        await client.Game.TeleportToLocationAsync(townWaypoint.Location);
                    }
                    else
                    {
                        await client.Game.MoveToAsync(townWaypoint);
                    }
                }
                client.Game.TakeWaypoint(townWaypoint, waypoint);
                return(GeneralHelpers.TryWithTimeout((retryCount) => client.Game.Area == waypoint.ToArea(), TimeSpan.FromSeconds(2)));
            }, TimeSpan.FromSeconds(5)))
            {
                return(false);
            }

            if (!await GeneralHelpers.TryWithTimeout(async(retryCount) =>
            {
                client.Game.RequestUpdate(client.Game.Me.Id);
                var isValidPoint = await _pathingService.IsNavigatablePointInArea(client.Game.MapId, Difficulty.Normal, waypoint.ToArea(), client.Game.Me.Location);
                return(isValidPoint);
            }, TimeSpan.FromSeconds(3.5)))
            {
                Log.Error("Checking whether moved to area failed");
                return(false);
            }

            return(true);
        }
コード例 #2
0
ファイル: CSBot.cs プロジェクト: perryh/Diablo2Clientless1.09
        private async Task <bool> KillTopSeal(Client client, CSManager csManager, Action <uint> setTeleportId)
        {
            Log.Information($"Teleporting to {EntityCode.TopSeal}");
            var pathToTopSeal = await _pathingService.GetPathToObject(client.Game.MapId, Difficulty.Normal, Area.ChaosSanctuary, client.Game.Me.Location, EntityCode.TopSeal, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToTopSeal, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to {EntityCode.TopSeal} failed at location {client.Game.Me.Location}");
                return(false);
            }

            var topSeal             = client.Game.GetEntityByCode(EntityCode.TopSeal).First();
            var toLeftOfSealIsValid = await _pathingService.IsNavigatablePointInArea(client.Game.MapId, Difficulty.Normal, Area.ChaosSanctuary, topSeal.Location.Add(-20, 0));

            var killLocation          = toLeftOfSealIsValid ? topSeal.Location.Add(-37, 31) : topSeal.Location.Add(0, 70);
            var pathToKillingLocation = await _pathingService.GetPathToLocation(client.Game, killLocation, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToKillingLocation, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to {pathToKillingLocation} failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!_townManagementService.CreateTownPortal(client))
            {
                return(false);
            }

            var myPortal = client.Game.GetEntityByCode(EntityCode.TownPortal).First(t => t.TownPortalOwnerId == client.Game.Me.Id);

            setTeleportId.Invoke(myPortal.Id);

            var pathToTopSeal2 = await _pathingService.GetPathToObject(client.Game.MapId, Difficulty.Normal, Area.ChaosSanctuary, client.Game.Me.Location, EntityCode.TopSeal, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToTopSeal2, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to {pathToKillingLocation} failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!await GeneralHelpers.TryWithTimeout(async(_) =>
            {
                client.Game.InteractWithEntity(topSeal);
                await Task.Delay(100);
                return(client.Game.GetEntityByCode(EntityCode.TopSeal).First().State == EntityState.Enabled);
            }, TimeSpan.FromSeconds(5)))
            {
                Log.Warning($"Opening {EntityCode.TopSeal} failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToKillingLocation, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to {pathToKillingLocation} failed at location {client.Game.Me.Location}");
                return(false);
            }

            var action = GetSorceressKillAction(client);

            if (!await KillBosses(client, csManager, null, killLocation, action, 0, () => 0))
            {
                return(false);
            }

            return(true);
        }
コード例 #3
0
        protected override async Task <bool> RunSingleGame(Client client)
        {
            Log.Information("In game");
            client.Game.RequestUpdate(client.Game.Me.Id);
            if (!GeneralHelpers.TryWithTimeout(
                    (_) => client.Game.Me.Location.X != 0 && client.Game.Me.Location.Y != 0,
                    TimeSpan.FromSeconds(10)))
            {
                return(false);
            }

            if (client.Game.Me.Class != CharacterClass.Sorceress)
            {
                throw new NotSupportedException("Only sorceress is supported on Mephisto");
            }

            /*
             * while (client.Game.Players.Count < 2)
             * {
             *  Thread.Sleep(TimeSpan.FromMilliseconds(100));
             * }
             */

            var townManagementOptions = new TownManagementOptions()
            {
                Act = Act.Act3
            };

            await _townManagementService.PerformTownTasks(client, townManagementOptions);

            NeedsMule = client.Game.Inventory.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i) && Pickit.Pickit.CanTouchInventoryItem(client.Game, i)) ||
                        client.Game.Cube.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i));
            if (NeedsMule)
            {
                return(true);
            }

            Log.Information("Taking DuranceOfHateLevel2 Waypoint");
            if (!await _townManagementService.TakeWaypoint(client, Waypoint.DuranceOfHateLevel2))
            {
                Log.Information("Taking DuranceOfHateLevel2 waypoint failed");
                return(false);
            }

            var path2 = await _pathingService.GetPathFromWaypointToArea(client.Game.MapId, Difficulty.Normal, Area.DuranceOfHateLevel2, Waypoint.DuranceOfHateLevel2, Area.DuranceOfHateLevel3, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, path2, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to DuranceOfHateLevel3 warp failed at location {client.Game.Me.Location}");
                return(false);
            }

            var warp = client.Game.GetNearestWarp();

            if (warp == null || warp.Location.Distance(client.Game.Me.Location) > 20)
            {
                Log.Warning($"Warp not close enough at location {warp?.Location} while at location {client.Game.Me.Location}");
                return(false);
            }

            Log.Information($"Taking warp to Durance 3");
            if (!GeneralHelpers.TryWithTimeout((_) => client.Game.TakeWarp(warp) && client.Game.Area == Area.DuranceOfHateLevel3,
                                               TimeSpan.FromSeconds(2)))
            {
                Log.Warning($"Taking warp failed at location {client.Game.Me.Location} to warp at location {warp.Location}");
                return(false);
            }

            if (!await GeneralHelpers.TryWithTimeout(async(retryCount) =>
            {
                client.Game.RequestUpdate(client.Game.Me.Id);
                var isValidPoint = await _pathingService.IsNavigatablePointInArea(client.Game.MapId, Difficulty.Normal, Area.DuranceOfHateLevel3, client.Game.Me.Location);
                return(isValidPoint);
            }, TimeSpan.FromSeconds(3.5)))
            {
                Log.Error("Checking whether moved to area failed");
                return(false);
            }

            Log.Information($"Teleporting to Mephisto");
            var path3 = await _pathingService.GetPathToLocation(client.Game, new Point(17566, 8070), MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, path3, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!GeneralHelpers.TryWithTimeout((_) => client.Game.GetNPCsByCode(NPCCode.Mephisto).Count > 0, TimeSpan.FromSeconds(2)))
            {
                Log.Warning($"Finding Mephisto failed while at location {client.Game.Me.Location}");
                return(false);
            }

            var mephisto = client.Game.GetNPCsByCode(NPCCode.Mephisto).Single();

            Log.Information($"Killing Mephisto");
            if (!GeneralHelpers.TryWithTimeout((retryCount) =>
            {
                if (!client.Game.IsInGame())
                {
                    return(true);
                }

                if (mephisto.Location.Distance(client.Game.Me.Location) < 30)
                {
                    client.Game.RepeatRightHandSkillOnLocation(Skill.StaticField, client.Game.Me.Location);
                }

                Thread.Sleep(200);
                if (retryCount % 5 == 0)
                {
                    client.Game.UseRightHandSkillOnEntity(Skill.FrozenOrb, mephisto);
                }

                return(mephisto.LifePercentage < 30);
            },
                                               TimeSpan.FromSeconds(30)))
            {
                Log.Warning($"Killing Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!GeneralHelpers.TryWithTimeout((_) =>
            {
                client.Game.UseRightHandSkillOnEntity(Skill.FrozenOrb, mephisto);

                if (!client.Game.IsInGame())
                {
                    return(true);
                }

                return(GeneralHelpers.TryWithTimeout((_) => mephisto.State == EntityState.Dead,
                                                     TimeSpan.FromSeconds(0.7)));
            }, TimeSpan.FromSeconds(30)))
            {
                Log.Warning($"Killing Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!PickupNearbyItems(client))
            {
                Log.Warning($"Failed to pickup items at location {client.Game.Me.Location}");
                return(false);
            }

            return(true);
        }