コード例 #1
0
    public void SpawnAI(ICollection <InputDevice> playerInputDevices)
    {
        for (int i = 0; i < _AICount; i++)
        {
            GameObject go = Instantiate(_AIPrefab);
            go.transform.position = pathFindingMesh.GetRandomPoint();

            MeshRenderer mr = go.GetComponentInChildren <MeshRenderer>();
            mr.material.color = humanColor.GetColor();
        }
    }
コード例 #2
0
    void Update()
    {
        if (status == Status.Wait && _TimeToNextWaypointRequest > 0)
        {
            _TimeToNextWaypointRequest -= Time.deltaTime;
        }

        if (_TimeToNextWaypointRequest <= 0)
        {
            target = pathFindingMesh.GetRandomPoint();
            _TimeToNextWaypointRequest = Random.Range(_MinTimeToNextPoint, _MaxTimeToNextPoint);
            waypoints = pathFindingMesh.GetPath(this.transform.position, target);
            status    = Status.Move;
        }

        if (status == Status.Move)
        {
            Move();
        }
    }