void GameStarted() { cameraDataList = pathService.GetCameraDataList(); if (cameraScript == null) { GameObject cameraObj = GameObject.Instantiate <GameObject>(gameBasicObjects.CameraScript.gameObject); cameraScript = cameraObj.GetComponent <CameraScript>(); cameraScript.SetCameraSettings(cameraDataList[0]); } else if (cameraScript != null) { cameraScript.SetCameraSettings(cameraDataList[0]); } }