コード例 #1
0
 public Healer(IWriteToClient writer, IUpdateClientUI clientUi, IPassiveSkills passiveSkills, ISpells spells)
 {
     _writer        = writer;
     _clientUi      = clientUi;
     _passiveSkills = passiveSkills;
     _spells        = spells;
 }
コード例 #2
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 public Commands(
     IMovement movement,
     IRoomActions roomActions,
     IDebug debug,
     ISkills skills,
     ISpells spells,
     IObject objects,
     IInventory inventory,
     Icommunication communication,
     IEquip equipment,
     IScore score,
     ICombat combat,
     ICache cache,
     ISocials socials,
     ICommandHandler commandHandler,
     ICore core,
     IMobFunctions mobFunctions,
     IHelp help,
     IMobScripts mobScripts,
     ICrafting crafting,
     ICooking cooking,
     IUtilSkills utilSkills,
     IPassiveSkills passiveSkills,
     IHealer healer
     )
 {
     _movement       = movement;
     _roomActions    = roomActions;
     _debug          = debug;
     _skills         = skills;
     _spells         = spells;
     _object         = objects;
     _inventory      = inventory;
     _communication  = communication;
     _equipment      = equipment;
     _score          = score;
     _combat         = combat;
     _cache          = cache;
     _socials        = socials;
     _commandHandler = commandHandler;
     _core           = core;
     _mobFunctions   = mobFunctions;
     _help           = help;
     _mobScripts     = mobScripts;
     _crafting       = crafting;
     _cooking        = cooking;
     _utilSkills     = utilSkills;
     _passiveSkills  = passiveSkills;
     _healer         = healer;
 }
コード例 #3
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 public SkillList(IDamageSkills damage, IUtilSkills utilSkills, IPassiveSkills passiveSkills)
 {
     _damage  = damage;
     _util    = utilSkills;
     _passive = passiveSkills;
 }
コード例 #4
0
ファイル: Shop.cs プロジェクト: ArchaicQuest/ArchaicQuest-II
 public Shop(IWriteToClient writer, IUpdateClientUI clientUi, IPassiveSkills passiveSkills)
 {
     _writer        = writer;
     _clientUi      = clientUi;
     _passiveSkills = passiveSkills;
 }