コード例 #1
0
ファイル: RenderUtils.cs プロジェクト: voidAsterisk/OpenRA
        public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, string[] exts, IPalette p)
        {
            var image = info.EditorSprite;

            using (var s = GlobalFileSystem.OpenWithExts(image, exts))
            {
                // TODO: Do this properly
                var shp   = new ShpReader(s) as ISpriteSource;
                var frame = shp.Frames.Last();

                var bitmap = new Bitmap(frame.Size.Width, frame.Size.Height, PixelFormat.Format8bppIndexed);
                bitmap.Palette = p.AsSystemPalette();
                var data = bitmap.LockBits(bitmap.Bounds(),
                                           ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

                unsafe
                {
                    var q      = (byte *)data.Scan0.ToPointer();
                    var stride = data.Stride;

                    for (var i = 0; i < frame.Size.Width; i++)
                    {
                        for (var j = 0; j < frame.Size.Height; j++)
                        {
                            q[j * stride + i] = frame.Data[i + frame.Size.Width * j];
                        }
                    }
                }

                bitmap.UnlockBits(data);
                return(new ResourceTemplate {
                    Bitmap = bitmap, Info = info, Value = shp.Frames.Count - 1
                });
            }
        }
コード例 #2
0
ファイル: RenderUtils.cs プロジェクト: voidAsterisk/OpenRA
        static Bitmap RenderShp(ISpriteSource shp, IPalette p)
        {
            var frame = shp.Frames.First();

            var bitmap = new Bitmap(frame.Size.Width, frame.Size.Height, PixelFormat.Format8bppIndexed);

            bitmap.Palette = p.AsSystemPalette();

            var data = bitmap.LockBits(bitmap.Bounds(),
                                       ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

            unsafe
            {
                var q       = (byte *)data.Scan0.ToPointer();
                var stride2 = data.Stride;

                for (var i = 0; i < frame.Size.Width; i++)
                {
                    for (var j = 0; j < frame.Size.Height; j++)
                    {
                        q[j * stride2 + i] = frame.Data[i + frame.Size.Width * j];
                    }
                }
            }

            bitmap.UnlockBits(data);
            return(bitmap);
        }
コード例 #3
0
ファイル: RenderUtils.cs プロジェクト: ushardul/OpenRA
        public static ResourceTemplate RenderResourceType(ResourceTypeInfo info, TileSet tileset, IPalette p)
        {
            var image = ResolveFilename(info.EditorSprite, tileset);
            using (var s = GlobalFileSystem.Open(image))
            {
                // TODO: Do this properly
                var shp = new ShpTDSprite(s);
                var frame = shp.Frames.Last();

                var bitmap = new Bitmap(frame.Size.Width, frame.Size.Height, PixelFormat.Format8bppIndexed);
                bitmap.Palette = p.AsSystemPalette();
                var data = bitmap.LockBits(bitmap.Bounds(),
                    ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

                unsafe
                {
                    var q = (byte*)data.Scan0.ToPointer();
                    var stride = data.Stride;

                    for (var i = 0; i < frame.Size.Width; i++)
                        for (var j = 0; j < frame.Size.Height; j++)
                            q[j * stride + i] = frame.Data[i + frame.Size.Width * j];
                }

                bitmap.UnlockBits(data);
                return new ResourceTemplate { Bitmap = bitmap, Info = info, Value = shp.Frames.Count - 1 };
            }
        }
コード例 #4
0
        public Bitmap RenderTemplate(ushort id, IPalette p)
        {
            var template     = TileSet.Templates[id];
            var templateData = templates[id];

            var bitmap = new Bitmap(TileSize * template.Size.X, TileSize * template.Size.Y,
                                    PixelFormat.Format8bppIndexed);

            bitmap.Palette = p.AsSystemPalette();

            var data = bitmap.LockBits(bitmap.Bounds(),
                                       ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

            unsafe
            {
                var q      = (byte *)data.Scan0.ToPointer();
                var stride = data.Stride;

                for (var u = 0; u < template.Size.X; u++)
                {
                    for (var v = 0; v < template.Size.Y; v++)
                    {
                        var rawImage = templateData[u + v * template.Size.X];
                        if (rawImage != null && rawImage.Length > 0)
                        {
                            for (var i = 0; i < TileSize; i++)
                            {
                                for (var j = 0; j < TileSize; j++)
                                {
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = rawImage[i + TileSize * j];
                                }
                            }
                        }
                        else
                        {
                            for (var i = 0; i < TileSize; i++)
                            {
                                for (var j = 0; j < TileSize; j++)
                                {
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = 0;
                                }
                            }
                        }
                    }
                }
            }

            bitmap.UnlockBits(data);
            return(bitmap);
        }
コード例 #5
0
ファイル: TileSetRenderer.cs プロジェクト: RobotCaleb/OpenRA
        public Bitmap RenderTemplate(ushort id, IPalette p)
        {
            var template = TileSet.Templates[id];
            var templateData = templates[id];

            var bitmap = new Bitmap(TileSize * template.Size.X, TileSize * template.Size.Y,
                PixelFormat.Format8bppIndexed);

            bitmap.Palette = p.AsSystemPalette();

            var data = bitmap.LockBits(bitmap.Bounds(),
                ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

            unsafe
            {
                var q = (byte*)data.Scan0.ToPointer();
                var stride = data.Stride;

                for (var u = 0; u < template.Size.X; u++)
                {
                    for (var v = 0; v < template.Size.Y; v++)
                    {
                        var rawImage = templateData[u + v * template.Size.X];
                        if (rawImage != null && rawImage.Length > 0)
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = rawImage[i + TileSize * j];
                        }
                        else
                        {
                            for (var i = 0; i < TileSize; i++)
                                for (var j = 0; j < TileSize; j++)
                                    q[(v * TileSize + j) * stride + u * TileSize + i] = 0;
                        }
                    }
                }
            }

            bitmap.UnlockBits(data);
            return bitmap;
        }
コード例 #6
0
ファイル: RenderUtils.cs プロジェクト: Berzeger/OpenRA
		static Bitmap RenderShp(ISpriteSource shp, IPalette p)
		{
			var frame = shp.Frames.First();

			var bitmap = new Bitmap(frame.Size.Width, frame.Size.Height, PixelFormat.Format8bppIndexed);

			bitmap.Palette = p.AsSystemPalette();

			var data = bitmap.LockBits(bitmap.Bounds(),
				ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);

			unsafe
			{
				var q = (byte*)data.Scan0.ToPointer();
				var stride2 = data.Stride;

				for (var i = 0; i < frame.Size.Width; i++)
					for (var j = 0; j < frame.Size.Height; j++)
						q[j * stride2 + i] = frame.Data[i + frame.Size.Width * j];
			}

			bitmap.UnlockBits(data);
			return bitmap;
		}