コード例 #1
0
        public PlayerListView(BsonDocument Detail, IPagePlayer Editor)
        {
            InitializeComponent();
            this.Detail = Detail;

            Panel.SetZIndex(this, Detail["ZIndex"].AsInt32);
            Init();

            BTNSeemore.MouseDown += (s, e) =>
            {
                if (IsSeemoreOpen)
                {
                    CloseMore();
                }
                else
                {
                    OpenMore();
                }
            };
        }
コード例 #2
0
        public SubPageAddPlayer(IPagePlayer PageEditor)
        {
            InitializeComponent();

            ShowPage(1);


            //action btn close
            BTNClose.MouseDown += (s, e) =>
            {
                ShowPage(0, () =>
                {
                    Visibility = System.Windows.Visibility.Collapsed;
                });
            };

            //action send request for creat player
            BTNAddPlayer.Worker +=
                () =>
            {
                SDK.SDK_PageDashboards.DashboardGame.PagePlayers.CreatPlayer(InputUsername.Text, InputPassword.Text,
                                                                             result =>
                {
                    if (result)
                    {
                        ShowPage(0, () =>
                        {
                            Visibility = System.Windows.Visibility.Collapsed;
                        });
                        PageEditor.Init();
                    }
                    else
                    {
                        Debug.WriteLine("Err Created");
                    }
                });
            };
        }
コード例 #3
0
        public Player_GridShow(BsonDocument Detail, IPagePlayer Editor)
        {
            InitializeComponent();
            this.Detail = Detail;

            Init();

            BTNMore.MouseDown += (s, e) =>
            {
                if (PanelMore.Visibility == Visibility.Visible)
                {
                    CloseMore();
                }
                else
                {
                    OpenMore();
                }
            };

            MouseLeave += (s, e) =>
            {
                CloseMore();
            };
        }