private void ExecuteAdditionalEffect(BrickType type) { switch (type) { case BrickType.ThreeBalls: { IPad pad = padManager.GetFirst(); IBall ball1 = new Ball(randomGenerator); ball1.SetSize(15, 15); SetBallStartPosition(pad, ball1); ballManager.Add(ball1); IBall ball2 = new Ball(randomGenerator); ball2.SetSize(15, 15); SetBallStartPosition(pad, ball2); ballManager.Add(ball2); break; } case BrickType.DestroyerBall: { foreach (IBall ball in ballManager) { tailManager.Add(ball); } break; } default: break; } }
public bool action(IBall ball) { IPad pad = padManager.GetFirst(); padManager.SetBallStartPosition(pad, ball); return(true); }
public bool action(IBall ball) { if (!game.ShouldGo) { IPad pad = padManager.GetFirst(); game.SetBallStartPosition(pad, ball); } return(true); }