コード例 #1
0
        /// <summary>
        /// Loads all packet handlers in the code base.
        /// </summary>
        private static IPacketHandler[] GetHandlers()
        {
            try
            {
                var max = ((Packet[])Enum.GetValues(typeof(Packet))).Select(x => (byte)x).Max();
                var handlers = new IPacketHandler[max];

                //Load all instances of IPacketHandler
                var type = typeof(IPacketHandler);
                foreach (var messageType in typeof(PacketProcessor).Assembly
                    .GetTypesLoaded()
                    .Where(x => type.IsAssignableFrom(x) && x != type && !x.IsAbstract)
                )
                {
                    var handler = (IPacketHandler)Activator.CreateInstance(messageType);
                    handlers[(int)handler.PacketId] = handler;
                }

                return handlers;
            }
            catch (Exception e)
            {
                ProgramLog.Log(e, "Failed to collect all packet handlers");
                return null;
            }
        }
コード例 #2
0
ファイル: DummyServer.cs プロジェクト: firerings/ski-proto-01
    public void Request(PacketManager.PacketID packetId, IPacketHandler packet)
    {
        if (PacketProcessor != null)
        {
            if (PacketProcessor.ContainsKey(packetId) == true)
            {
                PacketProcessor[packetId]();
            }
            else
            {
                Debug.Log(packetId + " NO Support in Server");
            }

            if (
                    packetId == PacketManager.PacketID.QUEST_FINISH ||
                    packetId == PacketManager.PacketID.CHAR_BUYING ||
                    packetId == PacketManager.PacketID.CHAR_UPGRADE ||
                    packetId == PacketManager.PacketID.PARTY_MEMBER_CHARNGE ||
                    packetId == PacketManager.PacketID.REFRESH_POSTBOXGIFT)
            {
                Save();
            }
        }
        
    }
コード例 #3
0
 public HandlerMethodReference(Action<object, object> handlerMethod, IPacketHandler parentHandler, PacketAttribute handlerMethodAttribute)
 {
     HandlerMethod = handlerMethod;
     ParentHandler = parentHandler;
     HandlerMethodAttribute = handlerMethodAttribute;
     Identification = HandlerMethodAttribute.Header;
     PassNonParseablePacket = false;
 }
コード例 #4
0
 public HandlerMethodReference(Action<object, object> handlerMethod, IPacketHandler parentHandler, Type packetBaseParameterType)
 {
     HandlerMethod = handlerMethod;
     ParentHandler = parentHandler;
     PacketDefinitionParameterType = packetBaseParameterType;
     PacketHeaderAttribute headerAttribute = ((PacketHeaderAttribute)PacketDefinitionParameterType.GetCustomAttributes(true).FirstOrDefault(ca => ca.GetType().Equals(typeof(PacketHeaderAttribute))));
     Identification = headerAttribute?.Identification;
     PassNonParseablePacket = headerAttribute?.PassNonParseablePacket ?? false;
 }
コード例 #5
0
ファイル: PacketHandler.cs プロジェクト: shoftee/DwaSeong
 void RegisterHandler(RecvOps opcode, IPacketHandler handler)
 {
     short op = (short)opcode;
     try
     {
         handlers[op] = handler;
     }
     catch (Exception)
     {
         Console.WriteLine("Error registering packet handler " + Enum.GetName(typeof(RecvOps), op));
     }
 }
コード例 #6
0
ファイル: PacketProcessor.cs プロジェクト: icegbq/Orion
 /// <summary>
 /// 
 /// </summary>
 /// <param name="code"></param>
 /// <param name="handler"></param>
 /// <returns></returns>
 private static bool RegisterPacketHandler(int code, IPacketHandler handler)
 {
     IPacketHandler test = null;
     _packetHandlers.TryGetValue(code, out test);
     if (test != null)
     {
         Console.WriteLine("Packet handler " + code + " already exists.");
         return false;
     }
     _packetHandlers[code] = handler;
     return true;
 }
コード例 #7
0
        public void registerHandler(IPacketHandler handler, PacketCmdC2S pktcmd, Channel channel)
        {

            if (!_handlerTable.ContainsKey(pktcmd))
                _handlerTable.Add(pktcmd, new Dictionary<Channel, IPacketHandler>());

            var dict = _handlerTable[pktcmd];
            if (!dict.ContainsKey(channel))
                dict.Add(channel, handler);
            else
                dict[channel] = handler;
        }
コード例 #8
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        BankMode mode = (BankMode)packet.ReadByte();

        switch (mode)
        {
        case BankMode.House:
            HandleOpen(session, TimeInfo.Now());
            break;

        case BankMode.Inventory:
            HandleOpen(session);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #9
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        SuperChatMode mode = (SuperChatMode)packet.ReadByte();

        switch (mode)
        {
        case SuperChatMode.Select:
            HandleSelect(session, packet);
            break;

        case SuperChatMode.Deselect:
            HandleDeselect(session);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #10
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            UserEnvMode mode = (UserEnvMode)packet.ReadByte();

            switch (mode)
            {
            case UserEnvMode.Change:
                HandleTitleChange(session, packet);
                break;

            case UserEnvMode.Achieve:
                HandleAchieve(session);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #11
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        BuildModeMode mode = (BuildModeMode)packet.ReadByte();

        switch (mode)
        {
        case BuildModeMode.Stop:
            HandleStop(session);
            break;

        case BuildModeMode.Start:
            HandleStart(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #12
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        InteractObjectMode mode = (InteractObjectMode)packet.ReadByte();

        switch (mode)
        {
        case InteractObjectMode.Cast:
            HandleCast(session, packet);
            break;

        case InteractObjectMode.Interact:
            HandleInteract(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #13
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            RequestMoveFieldMode mode = (RequestMoveFieldMode)packet.ReadByte();

            switch (mode)
            {
            case RequestMoveFieldMode.Move:
                HandleMove(session, packet);
                break;

            case RequestMoveFieldMode.LeaveInstance:
                HandleLeaveInstance(session);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #14
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            RequestGemEquipmentMode mode = (RequestGemEquipmentMode)packet.ReadByte();

            switch (mode)
            {
            case RequestGemEquipmentMode.EquipItem:
                HandleEquipItem(session, packet);
                break;

            case RequestGemEquipmentMode.UnequipItem:
                HandleUnequipItem(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #15
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        ItemEquipMode function = (ItemEquipMode)packet.ReadByte();

        switch (function)
        {
        case ItemEquipMode.Equip:
            HandleEquipItem(session, packet);
            break;

        case ItemEquipMode.Unequip:
            HandleUnequipItem(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(function);

            break;
        }
    }
コード例 #16
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            QuitMode mode = (QuitMode)packet.ReadByte();

            switch (mode)
            {
            case QuitMode.ChangeCharacter:
                HandleChangeCharacter(session);
                break;

            case QuitMode.Quit:
                HandleQuit(session);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #17
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            StatPointMode mode = (StatPointMode)packet.ReadByte();

            switch (mode)
            {
            case StatPointMode.Increment:
                HandleStatIncrement(session, packet);
                break;

            case StatPointMode.Reset:
                HandleResetStatDistribution(session);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #18
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            RequestHomeMode mode = (RequestHomeMode)packet.ReadByte();

            switch (mode)
            {
            case RequestHomeMode.InviteToHome:
                HandleInviteToHome(session, packet);
                break;

            case RequestHomeMode.MoveToHome:
                HandleMoveToHome(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #19
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            ShopMode mode = (ShopMode)packet.ReadByte();

            switch (mode)
            {
            case ShopMode.ViaItem:
                HandleViaItem(session, packet);
                break;

            case ShopMode.Arena:
                HandleMapleArenaShop(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #20
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        TriggerMode mode = (TriggerMode)packet.ReadByte();

        switch (mode)
        {
        case TriggerMode.SkipCutscene:
            HandleSkipCutscene(session);
            break;

        case TriggerMode.UpdateWidget:
            HandleUpdateWidget(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #21
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            EmoteMode mode = (EmoteMode)packet.ReadByte();

            switch (mode)
            {
            case EmoteMode.LearnEmote:
                HandleLearnEmote(session, packet);
                break;

            case EmoteMode.UseEmote:
                HandleUseEmote(packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #22
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        TrophyHandlerMode mode = (TrophyHandlerMode)packet.ReadByte();

        switch (mode)
        {
        case TrophyHandlerMode.ClaimReward:
            HandleClaimReward(session, packet);
            break;

        case TrophyHandlerMode.Favorite:
            HandleFavorite(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #23
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            MasteryMode mode = (MasteryMode)packet.ReadByte();

            switch (mode)
            {
            case MasteryMode.RewardBox:
                HandleRewardBox(session, packet);
                break;

            case MasteryMode.CraftItem:
                HandleCraftItem(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
        public override void Handle(GameSession session, PacketReader packet)
        {
            ChangeAttributeMode mode = (ChangeAttributeMode)packet.ReadByte();

            switch (mode)
            {
            case ChangeAttributeMode.ChangeAttributes:
                HandleChangeAttributes(session, packet);
                break;

            case ChangeAttributeMode.SelectNewAttributes:
                HandleSelectNewAttributes(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #25
0
        private void Start()
        {
            // 反射注册包和包处理函数。
            Type     packetBaseType        = typeof(ServerToClientPacketBase);
            Type     packetHandlerBaseType = typeof(PacketHandlerBase);
            Assembly assembly = Assembly.GetExecutingAssembly();

            Type[] types = assembly.GetTypes();
            for (int i = 0; i < types.Length; i++)
            {
                if (!types[i].IsClass || types[i].IsAbstract)
                {
                    continue;
                }

                if (types[i].BaseType == packetBaseType)
                {
                    PacketBase packetBase = (PacketBase)Activator.CreateInstance(types[i]);
                    Type       packetType = GetServerToClientPacketType(packetBase.Id);
                    if (packetType != null)
                    {
                        Log.Warning("Already exist packet type '{0}', check '{1}' or '{2}'?.", packetBase.Id.ToString(), packetType.Name, packetBase.GetType().Name);
                        continue;
                    }

                    m_ServerToClientPacketTypes.Add(packetBase.Id, types[i]);
                }
                else if (types[i].BaseType == packetHandlerBaseType)
                {
                    IPacketHandler packetHandler = (IPacketHandler)Activator.CreateInstance(types[i]);
                    GameEntry.Network.RegisterHandler(packetHandler);
                }
            }

            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkConnected, OnNetworkConnected);
            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkClosed, OnNetworkClosed);
            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkSendPacket, OnNetworkSendPacket);
            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkMissHeartBeat, OnNetworkMissHeartBeat);
            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkError, OnNetworkError);
            GameEntry.Event.Subscribe(UnityGameFramework.Runtime.EventId.NetworkCustomError, OnNetworkCustomError);
        }
コード例 #26
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            short unk = packet.ReadShort();
            NewsNotificationMode mode = (NewsNotificationMode)packet.ReadByte();

            switch (mode)
            {
            case NewsNotificationMode.OpenBrowser:
                HandleOpenBrowser(session);
                break;

            case NewsNotificationMode.OpenSidebar:
                HandleOpenSidebar(session);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #27
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            GuildMode mode = (GuildMode)packet.ReadByte();

            switch (mode)
            {
            case GuildMode.Create:
                HandleCreate(session, packet);
                break;

            case GuildMode.CheckIn:
                HandleCheckIn(session, packet);
                break;

            case GuildMode.EnterHouse:
                HandleEnterHouse(session, packet);
                break;

            case GuildMode.GuildWindow:
                HandleGuildWindowRequest(session, packet);
                break;

            case GuildMode.List:
                HandleList(session, packet);
                break;

            case GuildMode.GuildNotice:
                HandleGuildNotice(session, packet);
                break;

            case GuildMode.GuildDonate:
                HandleGuildDonate(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #28
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        DungeonMode mode = (DungeonMode)packet.ReadByte();

        switch (mode)
        {
        case DungeonMode.EnterDungeonPortal:
            HandleEnterDungeonPortal(session);
            break;

        case DungeonMode.CreateDungeon:
            HandleCreateDungeon(session, packet);
            break;

        case DungeonMode.EnterDungeonButton:
            HandleEnterDungeonButton(session);
            break;

        case DungeonMode.AddRewards:
            HandleAddRewards(session, packet);
            break;

        case DungeonMode.GetHelp:
            HandleGetHelp(session, packet);
            break;

        case DungeonMode.Veteran:
            HandleVeteran(session, packet);
            break;

        case DungeonMode.Favorite:
            HandleFavorite(session, packet);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }
コード例 #29
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            ClubMode mode = (ClubMode)packet.ReadByte();

            switch (mode)
            {
            case ClubMode.Create:
                HandleCreate(session, packet);
                break;

            case ClubMode.Join:
                HandleJoin(session, packet);
                break;

            case ClubMode.SendInvite:
                HandleSendInvite(session, packet);
                break;

            case ClubMode.InviteResponse:
                HandleInviteResponse(session, packet);
                break;

            case ClubMode.Leave:
                HandleLeave(session, packet);
                break;

            case ClubMode.Buff:
                HandleBuff(packet);
                break;

            case ClubMode.Rename:
                HandleRename(packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #30
0
ファイル: MailHandler.cs プロジェクト: lynsone/MapleServer2
        public override void Handle(GameSession session, PacketReader packet)
        {
            MailMode mode = (MailMode)packet.ReadByte();

            switch (mode)
            {
            case MailMode.Open:
                HandleOpen(session);
                break;

            case MailMode.Send:
                HandleSend(session, packet);
                break;

            case MailMode.Read:
                HandleRead(session, packet);
                break;

            case MailMode.Collect:
                HandleCollect(session, packet);
                break;

            case MailMode.Delete:
                HandleDelete(session, packet);
                break;

            case MailMode.ReadBatch:
                HandleReadBatch(session, packet);
                break;

            case MailMode.CollectBatch:
                HandleCollectBatch(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #31
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            InstrumentMode mode = (InstrumentMode)packet.ReadByte();

            switch (mode)
            {
            case InstrumentMode.StartImprovise:
                HandleStartImprovise(session, packet);
                break;

            case InstrumentMode.PlayNote:
                HandlePlayNote(session, packet);
                break;

            case InstrumentMode.StopImprovise:
                HandleStopImprovise(session);
                break;

            case InstrumentMode.PlayScore:
                HandlePlayScore(session, packet);
                break;

            case InstrumentMode.StopScore:
                HandleStopScore(session, packet);
                break;

            case InstrumentMode.Fireworks:
                HandleFireworks(session);
                break;

            case InstrumentMode.AudienceEmote:
                HandleAudienceEmote(session, packet);
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #32
0
 public override void Handle(GameSession session, PacketReader packet)
 {
     SkillHandlerMode mode = (SkillHandlerMode) packet.ReadByte();
     switch (mode)
     {
         case SkillHandlerMode.FirstSent:
             HandleFirstSent(session, packet);
             break;
         case SkillHandlerMode.Damage:
             HandleDamage(session, packet);
             break;
         case SkillHandlerMode.Mode3:
             HandleMode3(packet);
             break;
         case SkillHandlerMode.Mode4:
             HandleMode4(packet);
             break;
         default:
             IPacketHandler<GameSession>.LogUnknownMode(mode);
             break;
     }
 }
コード例 #33
0
        /// <summary>
        /// Parses a packet and gets a response packet from the handler
        /// </summary>
        /// <param name="packetHandler"></param>
        /// <param name="sharedSecret"></param>
        /// <param name="packetBytes"></param>
        /// <param name="remoteEndpoint"></param>
        /// <returns></returns>
        internal IRadiusPacket GetResponsePacket(IPacketHandler packetHandler, String sharedSecret, Byte[] packetBytes, IPEndPoint remoteEndpoint)
        {
            var requestPacket = RadiusPacket.Parse(packetBytes, _dictionary, Encoding.UTF8.GetBytes(sharedSecret));

            _log.Info($"Received {requestPacket.Code} from {remoteEndpoint} Id={requestPacket.Identifier}");

            if (_log.IsDebugEnabled)
            {
                DumpPacket(requestPacket);
            }
            _log.Debug(packetBytes.ToHexString());

            // Handle status server requests in server outside packet handler
            if (requestPacket.Code == PacketCode.StatusServer)
            {
                var responseCode = _serverType == RadiusServerType.Authentication ? PacketCode.AccessAccept : PacketCode.AccountingResponse;
                _log.Debug($"Sending {responseCode} for StatusServer request from {remoteEndpoint}");
                return(requestPacket.CreateResponsePacket(responseCode));
            }

            _log.Debug($"Handling packet for remote ip {remoteEndpoint.Address} with {packetHandler.GetType()}");

            var sw             = Stopwatch.StartNew();
            var responsePacket = packetHandler.HandlePacket(requestPacket);

            sw.Stop();
            _log.Debug($"{remoteEndpoint} Id={responsePacket.Identifier}, Received {responsePacket.Code} from handler in {sw.ElapsedMilliseconds}ms");
            if (sw.ElapsedMilliseconds >= 5000)
            {
                _log.Warn($"Slow response for Id {responsePacket.Identifier}, check logs");
            }

            if (requestPacket.Attributes.ContainsKey("Proxy-State"))
            {
                responsePacket.Attributes.Add("Proxy-State", requestPacket.Attributes.SingleOrDefault(o => o.Key == "Proxy-State").Value);
            }

            return(responsePacket);
        }
コード例 #34
0
        private void HandlePacket(Client client, Packet packet)
        {
            Logger.LogUnknownIncomingPacket(client, packet);
            if (!_packetHandlerLookup.ContainsKey(packet.Id))
            {
                //Logger.LogUnknownIncomingPacket(client, packet);
                return;
            }

            IPacketHandler packetHandler = _packetHandlerLookup[packet.Id];

            //Logger.LogIncomingPacket(client, packet);
            packet.Data.SetPositionStart();
            try
            {
                packetHandler.Handle(client, packet);
            }
            catch (Exception ex)
            {
                Logger.Exception(client, ex);
            }
        }
コード例 #35
0
    public ScalingPacketQueueHandler(ILogger logger, IPacketHandler <T> packetHandler, QueueHandlerScalingConfig?config = null, int sleepTime = 10)
    {
        this.logger        = logger;
        this.packetHandler = packetHandler;
        this.config        = config ?? new();
        this.sleepTime     = sleepTime;
        this.workers       = new();

        for (int i = 0; i < this.config.MinWorkerCount; i++)
        {
            AddWorker();
        }

        this.timer = new Timer(this.config.NewWorkerTimeout)
        {
            AutoReset = true,
        };
        this.timer.Start();
        this.timer.Elapsed += (sender, args) => CheckWorkerCount();

        this.pulseTaskCompletionSource = new();
    }
コード例 #36
0
        /// <summary>
        /// Loads packet handlers to be used for handling incoming data from this game client.
        /// </summary>
        /// <param name="client"></param>
        public virtual void LoadPacketHandlers(string version, out IPacketHandler[] packetHandlers, out List<PacketHandlerAttribute> attributes)
        {
            packetHandlers = new IPacketHandler[256];
            attributes = new List<PacketHandlerAttribute>();

            Array.Clear(packetHandlers, 0, packetHandlers.Length);
            lock (m_packetHandlerCacheLock)
            {
                if (!m_cachedPacketHandlerSearchResults.ContainsKey(version))
                {
                    int count = SearchAndAddPacketHandlers(version, Assembly.GetAssembly(typeof(GameServer)), packetHandlers);
                    if (log.IsInfoEnabled)
                        log.Info("PacketProcessor: Loaded " + count + " handlers from GameServer Assembly!");

                    count = 0;
                    foreach (Assembly asm in ScriptMgr.Scripts)
                    {
                        count += SearchAndAddPacketHandlers(version, asm, packetHandlers);
                    }
                    if (log.IsInfoEnabled)
                        log.Info("PacketProcessor: Loaded " + count + " handlers from Script Assemblys!");

                    //save search result for next login
                    m_cachedPacketHandlerSearchResults.Add(version, (IPacketHandler[])packetHandlers.Clone());
                }
                else
                {
                    packetHandlers = (IPacketHandler[])m_cachedPacketHandlerSearchResults[version].Clone();
                    int count = 0;
                    foreach (IPacketHandler ph in packetHandlers) if (ph != null) count++;
                    log.Info("PacketProcessor: Loaded " + count + " handlers from cache for version="+version+"!");
                }

                if (m_cachedPreprocessorSearchResults.ContainsKey(version))
                    attributes = m_cachedPreprocessorSearchResults[version];
                log.Info("PacketProcessor: Loaded " + attributes.Count + " preprocessors from cache for version=" + version + "!");
            }
        }
コード例 #37
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            BonusGameType mode = (BonusGameType)packet.ReadByte();

            switch (mode)
            {
            case BonusGameType.Open:
                HandleOpen(session, packet);
                break;

            case BonusGameType.Spin:
                HandleSpin(session);
                break;

            case BonusGameType.Close:
                break;

            default:
                IPacketHandler <GameSession> .LogUnknownMode(mode);

                break;
            }
        }
コード例 #38
0
ファイル: PacketProcessor.cs プロジェクト: mynew4/DAoC
		public void HandlePacket(GSPacketIn packet)
		{
			if (packet == null || m_client == null)
				return;

			int code = packet.ID;

			Statistics.BytesIn += packet.PacketSize;
			Statistics.PacketsIn++;

			SavePacket(packet);

			IPacketHandler packetHandler = null;
			if (code < m_packetHandlers.Length)
			{
				packetHandler = m_packetHandlers[code];
			}



			else if (log.IsErrorEnabled)
			{
				log.ErrorFormat("Received packet code is outside of m_packetHandlers array bounds! " + m_client);
				log.Error(Marshal.ToHexDump(
				          	String.Format("===> <{2}> Packet 0x{0:X2} (0x{1:X2}) length: {3} (ThreadId={4})", code, code ^ 168,
				          	              (m_client.Account != null) ? m_client.Account.Name : m_client.TcpEndpoint,
				          	              packet.PacketSize, Thread.CurrentThread.ManagedThreadId),
				          	packet.ToArray()));
			}

			// make sure we can handle this packet at this stage
			var preprocess = PacketPreprocessing.CanProcessPacket(m_client, packet);
			if(!preprocess)
			{
				// this packet can't be processed by this client right now, for whatever reason
				return;
			}

			if (packetHandler != null)
			{
				Timer monitorTimer = null;
				if (log.IsDebugEnabled)
				{
					try
					{
						monitorTimer = new Timer(10000);
						m_activePacketHandler = packetHandler;
						m_handlerThreadID = Thread.CurrentThread.ManagedThreadId;
						monitorTimer.Elapsed += HandlePacketTimeout;
						monitorTimer.Start();
					}
					catch (Exception e)
					{
						if (log.IsErrorEnabled)
							log.Error("Starting packet monitor timer", e);

						if (monitorTimer != null)
						{
							monitorTimer.Stop();
							monitorTimer.Close();
							monitorTimer = null;
						}
					}
				}

#if LOGACTIVESTACKS
				//Put the current thread into the active thread list!
				//No need to lock the hashtable since we created it
				//synchronized! One reader, multiple writers supported!
				m_activePacketThreads.Add(Thread.CurrentThread, m_client);
#endif
				long start = Environment.TickCount;
				try
				{
					packetHandler.HandlePacket(m_client, packet);

                }
				catch (Exception e)
				{
					if (log.IsErrorEnabled)
					{
						string client = (m_client == null ? "null" : m_client.ToString());
						log.Error(
							"Error while processing packet (handler=" + packetHandler.GetType().FullName + "  client: " + client + ")", e);
					}
				}
#if LOGACTIVESTACKS
				finally
				{
					//Remove the thread from the active list after execution
					//No need to lock the hashtable since we created it
					//synchronized! One reader, multiple writers supported!
					m_activePacketThreads.Remove(Thread.CurrentThread);
				}
#endif
				long timeUsed = Environment.TickCount - start;
				if (monitorTimer != null)
				{
					monitorTimer.Stop();
					monitorTimer.Close();
				}
				m_activePacketHandler = null;
				if (timeUsed > 1000)
				{
					string source = ((m_client.Account != null) ? m_client.Account.Name : m_client.TcpEndpoint);
					if (log.IsWarnEnabled)
						log.Warn("(" + source + ") Handle packet Thread " + Thread.CurrentThread.ManagedThreadId + " " + packetHandler +
						         " took " + timeUsed + "ms!");
				}
			}
		}
コード例 #39
0
ファイル: PacketProcessor.cs プロジェクト: mynew4/DAoC
		/// <summary>
		/// Registers a packet handler
		/// </summary>
		/// <param name="handler">The packet handler to register</param>
		/// <param name="packetCode">The packet ID to register it with</param>
		public static void RegisterPacketHandler(int packetCode, IPacketHandler handler)
		{
			if (m_packetHandlers[packetCode] != null)
			{
				log.InfoFormat("Overwriting Client Packet Code {0}, with handler {1}", packetCode, handler.GetType().FullName);
			}
			
			m_packetHandlers[packetCode] = handler;
		}
コード例 #40
0
        public void HandlePacket(GSPacketIn packet)
        {

            int code = packet.Code;

            Statistics.BytesIn += packet.Length;
            Statistics.PacketsIn++;

            IPacketHandler packetHandler = null;
            if (code < m_packetHandlers.Length)
                packetHandler = m_packetHandlers[code];
            else if (log.IsErrorEnabled)
            {
                log.ErrorFormat("Received packet code is outside of m_packetHandlers array bounds! " + m_client.ToString());
                log.Error(Marshal.ToHexDump(
                    String.Format("===> <{2}> Packet 0x{0:X2} (0x{1:X2}) length: {3} (ThreadId={4})", code, code ^ 168, m_client.TcpEndpoint, packet.Length, Thread.CurrentThread.ManagedThreadId),
                    packet.Buffer));
            }

            if (packetHandler != null)
            {

                long start = Environment.TickCount;
                try
                {
                    packetHandler.HandlePacket(m_client, packet);
                }
                catch (Exception e)
                {
                    if (log.IsErrorEnabled)
                    {
                        string client = m_client.TcpEndpoint;
                        log.Error("Error while processing packet (handler=" + packetHandler.GetType().FullName + "  client: " + client + ")", e);
                        log.Error(Marshal.ToHexDump("Package Buffer:", packet.Buffer, 0, packet.Length));
                    }
                }

                long timeUsed = Environment.TickCount - start;

                m_activePacketHandler = null;
                if (log.IsDebugEnabled)
                {
                    log.Debug("Package process Time:" + timeUsed + "ms!");
                }
                if (timeUsed > 1000)
                {
                    string source = m_client.TcpEndpoint;
                    if (log.IsWarnEnabled)
                        log.Warn("(" + source + ") Handle packet Thread " + Thread.CurrentThread.ManagedThreadId + " " + packetHandler + " took " + timeUsed + "ms!");
                }
            }
        }
コード例 #41
0
 /// <summary>
 /// Registers a packet handler
 /// </summary>
 /// <param name="handler">The packet handler to register</param>
 /// <param name="packetCode">The packet ID to register it with</param>
 public static void RegisterPacketHandler(int packetCode, IPacketHandler handler)
 {
     m_packetHandlers[packetCode] = handler;
 }
コード例 #42
0
ファイル: PacketHandlers.cs プロジェクト: W8023Y2014/jsion
 private static void RegisterPacketHandler(int code, IPacketHandler iPackageHandler)
 {
     m_packagesHandlers[code] = iPackageHandler;
 }
コード例 #43
0
ファイル: PacketProcessor.cs プロジェクト: NetDwarf/DOLSharp
        /// <summary>
        /// Loads packet handlers to be used for handling incoming data from this game client.
        /// </summary>
        /// <param name="client"></param>
        public virtual void LoadPacketHandlers(string version, out IPacketHandler[] packetHandlers, out List<PacketHandlerAttribute> attributes)
        {
            packetHandlers = new IPacketHandler[256];
            attributes = new List<PacketHandlerAttribute>();

            Array.Clear(packetHandlers, 0, packetHandlers.Length);
            lock (m_packetHandlerCacheLock)
            {
                if (!m_cachedPacketHandlerSearchResults.ContainsKey(version))
                {
                    int count = SearchAndAddPacketHandlers(version, Assembly.GetAssembly(typeof(GameServer)), packetHandlers);
                    if (log.IsInfoEnabled)
                        log.Info("PacketProcessor: Loaded " + count + " handlers from GameServer Assembly!");

                    count = 0;
                    foreach (Assembly asm in ScriptMgr.Scripts)
                    {
                        count += SearchAndAddPacketHandlers(version, asm, packetHandlers);
                    }
                    if (log.IsInfoEnabled)
                        log.Info("PacketProcessor: Loaded " + count + " handlers from Script Assemblys!");

                    //save search result for next login
                    m_cachedPacketHandlerSearchResults.Add(version, (IPacketHandler[])packetHandlers.Clone());
                }
                else
                {
                    packetHandlers = (IPacketHandler[])m_cachedPacketHandlerSearchResults[version].Clone();
                    int count = 0;
                    foreach (IPacketHandler ph in packetHandlers) if (ph != null) count++;
                    log.Info("PacketProcessor: Loaded " + count + " handlers from cache for version="+version+"!");
                }

                if (m_cachedPreprocessorSearchResults.ContainsKey(version))
                    attributes = m_cachedPreprocessorSearchResults[version];
                log.Info("PacketProcessor: Loaded " + attributes.Count + " preprocessors from cache for version=" + version + "!");
            }
        }
コード例 #44
0
ファイル: PacketHandler.cs プロジェクト: remy22/MapleGame
 public static void Add(RecvOps opcode, IPacketHandler handler)
 {
     m_handlers[(short)opcode] = handler;
 }
コード例 #45
0
ファイル: PacketProcessor.cs プロジェクト: NetDwarf/DOLSharp
		/// <summary>
		/// Registers a packet handler
		/// </summary>
		/// <param name="handler">The packet handler to register</param>
		/// <param name="packetCode">The packet ID to register it with</param>
		public void RegisterPacketHandler(int packetCode, IPacketHandler handler, IPacketHandler[] packetHandlers)
		{
			if (packetHandlers[packetCode] != null)
			{
				log.InfoFormat("Overwriting Client Packet Code {0}, with handler {1} in PacketProcessor", packetCode, handler.GetType().FullName);
			}

            packetHandlers[packetCode] = handler;
		}
コード例 #46
0
ファイル: PacketProcessor.cs プロジェクト: NetDwarf/DOLSharp
		/// <summary>
		/// Searches an assembly for packet handlers
		/// </summary>
		/// <param name="version">namespace of packethandlers to search eg. 'v167'</param>
		/// <param name="assembly">Assembly to search</param>
		/// <returns>The number of handlers loaded</returns>
		protected int SearchAndAddPacketHandlers(string version, Assembly assembly, IPacketHandler[] packetHandlers)
		{
			int count = 0;

			// Walk through each type in the assembly
			foreach (Type type in assembly.GetTypes())
			{
				// Pick up a class
				if (type.IsClass != true)
					continue;

				if (type.GetInterface("DOL.GS.PacketHandler.IPacketHandler") == null)
					continue;

				if (!type.Namespace.ToLower().EndsWith(version.ToLower()))
					continue;

				var packethandlerattribs =
					(PacketHandlerAttribute[]) type.GetCustomAttributes(typeof (PacketHandlerAttribute), true);
				if (packethandlerattribs.Length > 0)
				{
					count++;
					RegisterPacketHandler(packethandlerattribs[0].Code, (IPacketHandler) Activator.CreateInstance(type), packetHandlers);

                    if (!m_cachedPreprocessorSearchResults.ContainsKey(version)) m_cachedPreprocessorSearchResults.Add(version, new List<PacketHandlerAttribute>());
                    m_cachedPreprocessorSearchResults[version].Add(packethandlerattribs[0]);
                }
			}
			return count;
		}