/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("RageSaber initialized."); }
public void Init(IPA.Logging.Logger log) { Plugin.log = log; DiscordManager manager = DiscordManager.instance; }
public void Init(object thisWillBeNull, IPA.Logging.Logger logger) { Plugin.logger = logger; }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("StreamlabsChat initialized."); }
/// <summary> /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled). /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig. /// Only use [Init] with one Constructor. /// </summary> public void Init(IPALogger logger) { Instance = this; Log = logger; Log.Info("BeatSaberChat initialized."); }
public Plugin(IPA.Logging.Logger logger) { log = logger; log.Info("Initialized LightToSerialRelight"); thisPlugin = this; }
public void Init(object thisIsNull, IPALogger pluginLogger) { Utilities.Logging.Log = pluginLogger; }
public void Init(IPALogger logger) { Logger.logger = logger; }
public SnapTurn(IPALogger logger, [IPA.Config.Config.Prefer("json")] IConfigProvider cfgProvider) { Logger.log = logger; }
public void Init(IPALogger logger) { Logger.log = logger; GetUserInfo.UpdateUserInfo(); }