コード例 #1
0
 void PlaceRocks(List <Vector3[]> outlines, IOutlinePrefabber outlinePrefabber, Transform parent)
 {
     foreach (var outline in outlines)
     {
         outlinePrefabber.ProcessOutline(outline, parent);
     }
 }
コード例 #2
0
            public GameObject Generate(RockCaveConfiguration config, bool randomizeSeeds)
            {
                if (config == null)
                {
                    throw new ArgumentNullException("config");
                }

                string message = config.Validate();

                if (message.Length > 0)
                {
                    throw new ArgumentException(message, "config");
                }

                if (randomizeSeeds)
                {
                    config.SetSeed(GetRandomSeed());
                }

                int               scale            = config.Scale;
                Map               map              = config.MapGenerator.Generate();
                Material          floorMaterial    = config.Material;
                IHeightMap        heightMap        = config.HeightMapModule.GetHeightMap();
                IOutlinePrefabber outlinePrefabber = config.OutlineModule.GetOutlinePrefabber();

                GameObject cave = new GameObject("Cave");

                Map[,] mapChunks = MapSplitter.Subdivide(map);
                mapChunks.ForEach((x, y) =>
                {
                    Coord index = new Coord(x, y);

                    WallGrid grid             = MapConverter.MapToWallGrid(mapChunks[x, y], scale, index);
                    List <Vector3[]> outlines = MeshGenerator.BuildOutlines(grid);
                    CaveMeshes caveMeshes     = BuildCaveMesh(grid, heightMap);
                    Sector sector             = BuildSector(caveMeshes, index, cave, floorMaterial);
                    GameObject rockAnchor     = BuildRockAnchor(sector.GameObject, index);
                    PlaceRocks(outlines, outlinePrefabber, rockAnchor.transform);
                });

                return(cave);
            }