public PhysicsEngine(IMessageBus bus, IObservableTimer timer,IGameObjectFactory gameObjectFactory) { Timer = timer; Bus = bus; Running = false; _gameObjectFactory = gameObjectFactory; }
protected AwesomiumGUI(IAssets assets,IMessageBus bus,IObservableTimer timer ) { Assets = assets; Bus = bus; Timer = timer; WebCore.Initialize(new WebCoreConfig { CustomCSS = "::-webkit-scrollbar { visibility: hidden; }" }); }
public GameEngine(IObservableTimer timer, IMessageBus bus, IGameObjectFactory factory, IGraphicsEngine graphics, IAudioEngine audio, IPhysicsEngine physics) { Timer = timer; Bus = bus; Graphics = graphics; Audio = audio; Physics = physics; Factory = factory; Bus.Add(new DebugMessage(Timer.LastTickTime, "Initialising Engines")); Bus.OfType<ExitGameRequest>().Subscribe(m => Stop()); Timer.Subscribe(Update); Timer.SubSample(5).Subscribe(t => bus.SendAll()); Running = false; }
public TwitterBotCommand( ILogger <TwitterBotCommand> log, TwitterBotConfig botConfig, IObservableTimer timerCreator, IMarketMonitor marketMonitor, ISentimentMonitor sentimentMonitor, IChartMonitor chartMonitor) : base(log) { this.log = log ?? throw new ArgumentNullException(nameof(log)); this.botConfig = botConfig ?? throw new ArgumentNullException(nameof(botConfig)); this.timerCreator = timerCreator ?? throw new ArgumentNullException(nameof(timerCreator)); this.marketMonitor = marketMonitor ?? throw new ArgumentNullException(nameof(marketMonitor)); this.sentimentMonitor = sentimentMonitor ?? throw new ArgumentNullException(nameof(sentimentMonitor)); this.chartMonitor = chartMonitor ?? throw new ArgumentNullException(nameof(chartMonitor)); }
public GraphicsWindow(IMessageBus bus, IObservableTimer timer) : base(1280, 720, new GraphicsMode(32, 0, 0, 4), "Sharp Engine") { Views = new ConcurrentDictionary<int, IGameObjectView>(); _assets = new AssetManager { Shaders = new ShaderProvider(), VBO = new VBOProvider(), Textures = new TextureProvider() }; _timer = timer; Bus = bus; _gui = new GUIManager(_assets); Mouse.ButtonDown += MouseButtonDown; Bus.OfType<GameObjectCreated>().Subscribe(OnGameObjectCreated); }
public GraphicsWindow(IMessageBus bus, IObservableTimer timer, IGUI gui, IAssets assets, IProfiler profiler, ICamera camera) : base(1280, 720, new GraphicsMode(32, 0, 0, 4), "Sharp Engine") { _profiler = profiler; _camera = camera; _profile = _profiler.Profile("Graphics"); _timer = timer; _gui = gui; Bus = bus; Views = new ConcurrentDictionary<Guid, IGameObjectView>(); SetupGUI(); _assets = assets; foreach (var viewtype in AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany(s => s.GetTypes()).Where(p => typeof(IGameObjectView).IsAssignableFrom(p) && p.IsClass && p.IsDefined(typeof(BindViewAttribute), false)).ToList()) { var bindViewAttribute = viewtype.GetCustomAttributes(typeof(BindViewAttribute), true).Cast<BindViewAttribute>().FirstOrDefault(); if (bindViewAttribute != null) _availableViews.Add(bindViewAttribute.GameObjectType, viewtype); } Bus.OfType<GameObjectCreated>().Subscribe(OnGameObjectCreated); }
public LightAutomationService(IEventAggregator eventAggregator, IDaylightService daylightService, ILogService logService, IConcurrencyProvider concurrencyProvider, IMotionConfigurationProvider motionConfigurationProvider, IObservableTimer observableTimer ) { if (logService == null) { throw new ArgumentNullException(nameof(logService)); } _logger = logService.CreatePublisher(nameof(LightAutomationService)); _eventAggregator = eventAggregator ?? throw new ArgumentNullException(nameof(eventAggregator)); _daylightService = daylightService ?? throw new ArgumentNullException(nameof(daylightService)); _concurrencyProvider = concurrencyProvider ?? throw new ArgumentNullException(nameof(concurrencyProvider)); var configurationProvider = motionConfigurationProvider ?? throw new ArgumentNullException(nameof(motionConfigurationProvider)); _motionConfiguration = configurationProvider.GetConfiguration(); _observableTimer = observableTimer; }
/* public TestGameEngine() : base(new AsyncObservableTimer(), new MessageBus(), new TestFactory(), new TestGraphics(), new TestAudio(), new TestPhysics()) { Bus.OfType<GraphicsReady>().Subscribe(Start); } private void Start(GraphicsReady m) { Bus.Add(new DebugMessage(Timer.LastTickTime, "Starting Game")); for (int y = 0; y < 2; y++) for (int x = 0; x < 3; x++) { Bus.Add(new GameObjectRequest(m.TimeSent, new TestGameObject(Bus), new Vect3(3 * x, 3 * y , 0))); } var testGameObject = new TestGameObject(Bus); Bus.Add(new GameObjectRequest(m.TimeSent, testGameObject, new Vect3(-11, -1, 0))); Bus.Add(new SetVelocity(Timer.LastTickTime, testGameObject, new Vect3(3, 0, 0))); } * */ public TestGameEngine(IObservableTimer timer, IMessageBus bus, IGameObjectFactory factory, IGraphicsEngine graphics, IAudioEngine audio, IPhysicsEngine physics) : base(timer, bus, factory, graphics, audio, physics) { }
public GraphicsEngine(IMessageBus bus, IObservableTimer timer) { Timer = timer; Bus = bus; }
protected LightAutomationService(IConcurrencyProvider concurrencyProvider, IObservableTimer observableTimer) { _concurrencyProvider = concurrencyProvider; _observableTimer = observableTimer; }
public TestPhysics(IMessageBus bus, IObservableTimer timer, IGameObjectFactory gameObjectFactory) : base(bus, timer, gameObjectFactory) { }
public TestAudio(IMessageBus bus, IObservableTimer timer) : base(bus, timer) { Bus.OfType<ObjectsCollided>().Subscribe(PlaySound); }