public ForceCrystal( INWScript script, IQuestService quest, IDataService data, IObjectVisibilityService ovs) { _ = script; _quest = quest; _data = data; _ovs = ovs; }
public QuestService(INWScript script, IDataService data, IKeyItemService keyItem, IMapPinService mapPin, IDialogService dialog, IColorTokenService color, IObjectVisibilityService ovs) { _ = script; _data = data; _keyItem = keyItem; _mapPin = mapPin; _dialog = dialog; _color = color; _ovs = ovs; }
public OnModuleEnter(INWScript script, IPlayerService player, ISkillService skill, IQuestService quest, IActivityLoggingService activityLogging, IMapPinService mapPin, IObjectVisibilityService objectVisibility, ICustomEffectService customEffect, IChatTextService chatText, IPlayerValidationService playerValidation) { _ = script; _player = player; _skill = skill; _quest = quest; _activityLogging = activityLogging; _mapPin = mapPin; _objectVisibility = objectVisibility; _customEffect = customEffect; _chatText = chatText; _playerValidation = playerValidation; }
public HideQuestGiverRule(IObjectVisibilityService visibility) { _visibility = visibility; }