public RotationChangeCommand(WorldEditor app, IObjectRotation rotObj, float oldRot, float newRot) { this.rotObj = rotObj; this.oldRot = oldRot; this.newRot = newRot; this.app = app; }
public void UpdateRotationPanel(IObjectRotation obj) { if (SelectedRotationObject != null && obj == SelectedRotationObject) { UpdateRotationPanel(obj.Rotation); } }