void Start() { stateInformation = new StateInformation(); interfaceManager = InterfaceManager.GetInstance(); prefabsManager = PrefabsManager.GetInstance(); levelController = LevelController.instance; levelDataManager = LevelDataManager.GetInstance(); startupModule = (IStartupModule)StartupModule.GetInstance(); objectDeletionModule = (IObjectDeletionModule)ObjectDeletionModule.GetInstance(); objectPlacementModule = (IObjectPlacementModule)ObjectPlacementModule.GetInstance(); objectEditingModule = (IObjectEditingModule)ObjectEditingModule.GetInstance(); objectInformationModule = (IObjectInformationModule)ObjectInformationModule.GetInstance(); GameObject leftMouseButtonObject = Instantiate(mouseButtonPrefab, transform); leftMouseButton = leftMouseButtonObject.GetComponent <MouseButton>(); GameObject rightMouseButtonObject = Instantiate(mouseButtonPrefab, transform); rightMouseButton = rightMouseButtonObject.GetComponent <MouseButton>(); leftMouseButton.Setup(0, mouseButtonLeftPressedTime); rightMouseButton.Setup(1, cameraDragTime); prefabsManager.AddPrefabs(); interfaceManager.SetupUI(prefabsManager.GetPrefabTable()); InitializeLevel(initialLevelWidth, initialLevelHeight); SetupLevel(); }
public ObjectEditingState(MouseButton leftMouseButton, IObjectEditingModule objectEditingModule, IObjectInformationModule objectInformationModule) { this.leftMouseButton = leftMouseButton; this.objectEditingModule = objectEditingModule; this.objectInformationModule = objectInformationModule; this.lastLeftMouseButtonState = MouseButtonState.NONE; }
public void Setup(Dictionary <int, IPlacedObject> inScenePlacedObjects, IObjectDeletionModule objectDeletionModule, IObjectInformationModule objectInformationModule, Sprite wallSprite, ILevelDataManager levelDataManager) { this.inScenePlacedObjects = inScenePlacedObjects; this.wallSprite = wallSprite; this.objectInformationModule = objectInformationModule; this.objectDeletionModule = objectDeletionModule; this.levelDataManager = levelDataManager; }
public void Setup(IObjectDeletionModule objectDeletionModule, IObjectPlacementModule objectPlacementModule, IObjectInformationModule objectInformationModule, IObjectEditingModule objectEditingModule, ILevelDataManager levelDataManager, ILevelController levelController, IPrefabsManager prefabsManager) { this.objectInformationModule = objectInformationModule; this.objectDeletionModule = objectDeletionModule; this.levelDataManager = levelDataManager; this.objectPlacementModule = objectPlacementModule; this.objectEditingModule = objectEditingModule; this.levelController = levelController; this.prefabsManager = prefabsManager; }
public void Setup(IObjectInformationModule objectInformationModule, Dictionary <int, IPlacedObject> inScenePlacedObjects, ILevelDataManager levelDataManager) { this.objectInformationModule = objectInformationModule; this.levelDataManager = levelDataManager; this.inScenePlacedObjects = inScenePlacedObjects; }
public void Setup(IObjectInformationModule objectInformationModule) { this.objectInformationModule = objectInformationModule; }