コード例 #1
0
 public Buff(Game game, string buffName, float dur, byte stacks, BuffType buffType, IObjAiBase onto, IObjAiBase from)
 {
     _game         = game;
     _scriptEngine = game.ScriptEngine;
     Duration      = dur;
     StackCount    = stacks;
     Name          = buffName;
     TimeElapsed   = 0;
     _remove       = false;
     TargetUnit    = onto;
     SourceUnit    = from;
     BuffType      = buffType;
     Slot          = onto.GetNewBuffSlot(this);
 }
コード例 #2
0
        public Buff(Game game, string buffName, float duration, int stacks, ISpell originspell, IObjAiBase onto, IObjAiBase from, bool infiniteDuration = false)
        {
            if (duration < 0)
            {
                throw new ArgumentException("Error: Duration was set to under 0.");
            }

            _infiniteDuration = infiniteDuration;
            _game             = game;
            _remove           = false;
            _scriptEngine     = game.ScriptEngine;

            _buffGameScript = _scriptEngine.CreateObject <IBuffGameScript>(buffName, buffName);

            BuffAddType = _buffGameScript.BuffAddType;
            if (BuffAddType == (BuffAddType.STACKS_AND_OVERLAPS | BuffAddType.STACKS_AND_RENEWS) && _buffGameScript.MaxStacks < 2)
            {
                throw new ArgumentException("Error: Tried to create Stackable Buff, but MaxStacks was less than 2.");
            }

            BuffType = _buffGameScript.BuffType;
            Duration = duration;
            IsHidden = _buffGameScript.IsHidden;
            if (_buffGameScript.MaxStacks > 254 && !(BuffType == BuffType.COUNTER))
            {
                MaxStacks = 254;
            }
            else
            {
                MaxStacks = _buffGameScript.MaxStacks;
            }
            Name        = buffName;
            OriginSpell = originspell;
            if (onto.HasBuff(Name) && BuffAddType == BuffAddType.STACKS_AND_OVERLAPS)
            {
                // Put parent buff data into children buffs
                StackCount = onto.GetBuffWithName(Name).StackCount;
                Slot       = onto.GetBuffWithName(Name).Slot;
            }
            else
            {
                StackCount = stacks;
                Slot       = onto.GetNewBuffSlot(this);
            }
            SourceUnit  = from;
            TimeElapsed = 0;
            TargetUnit  = onto;
        }